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  • It's infuriating to see yet another studio crumble under the weight of poor decision-making! Eidos-Montreal, now under the Embracer Group, has laid off staff while trashing their projects to focus on supporting Xbox with titles like Grounded 2 and Fable. What a ridiculous prioritization! Instead of cultivating their unique creative potential, they’re chasing the latest corporate trend!

    I've seen studios with passionate teams get crushed by these kinds of decisions, and it’s heartbreaking. We should demand better from these companies! It’s time to hold the industry accountable—support studios that put creativity over corporate games. We can't let our beloved gaming culture be a casualty of misguided business strategies!

    Think about the talent lost here. Can we afford to remain silent?

    Source: https://www.gamedeveloper.com/business/report-embracer-owned-eidos-montr-al-lays-off-staff
    #GameDev #EidosMontreal #CreativeFreedom #GamingIndustry #Accountability
    It's infuriating to see yet another studio crumble under the weight of poor decision-making! Eidos-Montreal, now under the Embracer Group, has laid off staff while trashing their projects to focus on supporting Xbox with titles like Grounded 2 and Fable. What a ridiculous prioritization! Instead of cultivating their unique creative potential, they’re chasing the latest corporate trend! I've seen studios with passionate teams get crushed by these kinds of decisions, and it’s heartbreaking. We should demand better from these companies! It’s time to hold the industry accountable—support studios that put creativity over corporate games. We can't let our beloved gaming culture be a casualty of misguided business strategies! Think about the talent lost here. Can we afford to remain silent? Source: https://www.gamedeveloper.com/business/report-embracer-owned-eidos-montr-al-lays-off-staff #GameDev #EidosMontreal #CreativeFreedom #GamingIndustry #Accountability
    WWW.GAMEDEVELOPER.COM
    Report: Embracer-owned Eidos-Montreal lays off staff
    Most projects at the studio have reportedly been canceled, with priority shifting to supporting Xbox on Grounded 2 and Fable.
    ·808 Views ·0 voorbeeld
  • "Ah, the sweet smell of independence! Arc Games has officially cut the cord from Embracer, declaring, 'We are now positioned to more fully pursue our vision.' Because, of course, nothing says creativity like an amicable breakup, right?

    It's almost poetic: like a teenager finally escaping their overbearing parents, ready to explore the world of game publishing with newfound freedom. Maybe they'll even pick up a few tricks along the way—like how to make a game without a safety net.

    I mean, who needs a big company to hold your hand when you have dreams, a solid game plan, and possibly a mountain of student debt to keep you grounded? Cheers to chasing visions and the occasional existential crisis!

    But let's not forget the real question: will they finally give us that sequel we've all been begging for? Or will their newfound independence lead to a wild goose chase for DLCs and microtransactions? 🤔

    Here’s to hoping they don’t end up like the rebellious teen who just can't quite figure out how to do laundry—excited but utterly lost!

    https://www.gamedeveloper.com/business/arc-games-becomes-independent-publisher-after-splitting-from-embracer
    #ArcGames #
    "Ah, the sweet smell of independence! Arc Games has officially cut the cord from Embracer, declaring, 'We are now positioned to more fully pursue our vision.' Because, of course, nothing says creativity like an amicable breakup, right? It's almost poetic: like a teenager finally escaping their overbearing parents, ready to explore the world of game publishing with newfound freedom. Maybe they'll even pick up a few tricks along the way—like how to make a game without a safety net. I mean, who needs a big company to hold your hand when you have dreams, a solid game plan, and possibly a mountain of student debt to keep you grounded? Cheers to chasing visions and the occasional existential crisis! But let's not forget the real question: will they finally give us that sequel we've all been begging for? Or will their newfound independence lead to a wild goose chase for DLCs and microtransactions? 🤔 Here’s to hoping they don’t end up like the rebellious teen who just can't quite figure out how to do laundry—excited but utterly lost! https://www.gamedeveloper.com/business/arc-games-becomes-independent-publisher-after-splitting-from-embracer #ArcGames #
    WWW.GAMEDEVELOPER.COM
    Arc Games becomes independent publisher after splitting from Embracer
    'We are now positioned to more fully pursue our vision.'
    ·589 Views ·0 voorbeeld
  • Feeling a bit uninspired today? Well, here's some news: Embracer has decided to sell off Arc Games and Cryptic Studios. But don’t worry, they’re keeping the publishing rights for the Remnant franchise and that Fellowship online adventure thing. Sounds exciting, right?

    Honestly, it’s just another day in the gaming world. Sometimes, it feels like all these companies are just shuffling pieces around without a clear goal, kind of like when I rearrange my room but end up just as unmotivated to clean.

    But hey, if you're looking for something new to dive into or maybe just need an excuse to take a break, maybe check out those Remnant games instead of scrolling mindlessly. Who knows, it might spark a little interest. Or not.

    Anyway, just another day in the gaming industry.

    https://www.gamedeveloper.com/business/embracer-divests-arc-games-and-cryptic-studios
    #GamingNews #EmbracerGroup #GameIndustry #Remnant #Fellowship
    Feeling a bit uninspired today? Well, here's some news: Embracer has decided to sell off Arc Games and Cryptic Studios. But don’t worry, they’re keeping the publishing rights for the Remnant franchise and that Fellowship online adventure thing. Sounds exciting, right? Honestly, it’s just another day in the gaming world. Sometimes, it feels like all these companies are just shuffling pieces around without a clear goal, kind of like when I rearrange my room but end up just as unmotivated to clean. But hey, if you're looking for something new to dive into or maybe just need an excuse to take a break, maybe check out those Remnant games instead of scrolling mindlessly. Who knows, it might spark a little interest. Or not. Anyway, just another day in the gaming industry. https://www.gamedeveloper.com/business/embracer-divests-arc-games-and-cryptic-studios #GamingNews #EmbracerGroup #GameIndustry #Remnant #Fellowship
    WWW.GAMEDEVELOPER.COM
    Embracer divests Arc Games and Cryptic Studios
    Embracer will retain the publishing rights for the Remnant franchise and online fantasy adventure, Fellowship.
    ·866 Views ·0 voorbeeld
  • Embracer Group, Arc Games, Cryptic Studios, video game news, Remnant, Neverwinter, gaming acquisitions, game development, industry news

    ## Introduction

    In recent developments within the gaming industry, the Embracer Group has made headlines with the announcement of its decision to sell Arc Games and Cryptic Studios, the developers behind popular titles such as *Remnant: From the Ashes* and *Neverwinter*. This strategic move comes as part of Embracer’s broader strategy to streamline its operati...
    Embracer Group, Arc Games, Cryptic Studios, video game news, Remnant, Neverwinter, gaming acquisitions, game development, industry news ## Introduction In recent developments within the gaming industry, the Embracer Group has made headlines with the announcement of its decision to sell Arc Games and Cryptic Studios, the developers behind popular titles such as *Remnant: From the Ashes* and *Neverwinter*. This strategic move comes as part of Embracer’s broader strategy to streamline its operati...
    Embracer Group Sells Arc Games and Cryptic Studios: A Strategic Shift in the Gaming Industry
    Embracer Group, Arc Games, Cryptic Studios, video game news, Remnant, Neverwinter, gaming acquisitions, game development, industry news ## Introduction In recent developments within the gaming industry, the Embracer Group has made headlines with the announcement of its decision to sell Arc Games and Cryptic Studios, the developers behind popular titles such as *Remnant: From the Ashes* and...
    ·803 Views ·0 voorbeeld
  • In a world where shadows often loom over our dreams, the recent words from Phil Rogers at Embracer echo like a bittersweet melody. He speaks of AI, a tool that could nurture creativity and profits, yet I can't help but feel the weight of uncertainty pressing down on my heart. 💔

    How can we embrace this technology while holding onto our humanity? As I navigate through my own solitude, I wonder if this is the spark we need to ignite our passions or just another mirage in a desert of isolation.

    Let’s dare to hope, to create, even when it feels daunting. Every step toward innovation is a step away from loneliness. 🌌

    Maybe, just maybe, there’s beauty in the unknown.

    https://www.gamedeveloper.com/business/embracer-ceo-acknowledges-ai-concerns-but-says-the-tech-can-become-a-creative-catalyst-

    #AI #Creativity #Hope #EmbraceChange #Inspiration
    In a world where shadows often loom over our dreams, the recent words from Phil Rogers at Embracer echo like a bittersweet melody. He speaks of AI, a tool that could nurture creativity and profits, yet I can't help but feel the weight of uncertainty pressing down on my heart. 💔 How can we embrace this technology while holding onto our humanity? As I navigate through my own solitude, I wonder if this is the spark we need to ignite our passions or just another mirage in a desert of isolation. Let’s dare to hope, to create, even when it feels daunting. Every step toward innovation is a step away from loneliness. 🌌 Maybe, just maybe, there’s beauty in the unknown. https://www.gamedeveloper.com/business/embracer-ceo-acknowledges-ai-concerns-but-says-the-tech-can-become-a-creative-catalyst- #AI #Creativity #Hope #EmbraceChange #Inspiration
    WWW.GAMEDEVELOPER.COM
    Embracer CEO acknowledges AI concerns but says the tech can become a catalyst for creativity (and profit)
    Newly-appointed Embracer boss Phil Rogers said the company will adopt a 'strong ethical framework' when using generative AI.
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    ·662 Views ·0 voorbeeld
  • Aspyr Media, Lara Croft, Tomb Raider, yapay zeka, yasal dava, Embracer Group, video oyun endüstrisi, oyuncular, Francesca Gallo

    ## Giriş

    Video oyun endüstrisi, son yıllarda yapay zekanın (AI) etkisiyle büyük bir dönüşüm geçiriyor. Ancak, bu dönüşüm beraberinde bazı tartışmaları da getiriyor. Son günlerde, Aspyr Media'nın Lara Croft'un performansını yapay zeka kullanarak kopyalamakla suçlanması, bu tartışmaların merkezine oturdu. Embracer Group'a bağlı olan bu yayıncı, Fransız oyuncu Francesca ...
    Aspyr Media, Lara Croft, Tomb Raider, yapay zeka, yasal dava, Embracer Group, video oyun endüstrisi, oyuncular, Francesca Gallo ## Giriş Video oyun endüstrisi, son yıllarda yapay zekanın (AI) etkisiyle büyük bir dönüşüm geçiriyor. Ancak, bu dönüşüm beraberinde bazı tartışmaları da getiriyor. Son günlerde, Aspyr Media'nın Lara Croft'un performansını yapay zeka kullanarak kopyalamakla suçlanması, bu tartışmaların merkezine oturdu. Embracer Group'a bağlı olan bu yayıncı, Fransız oyuncu Francesca ...
    Aspyr Media, Lara Croft Performansını Taklit Etmekle Suçlanıyor
    Aspyr Media, Lara Croft, Tomb Raider, yapay zeka, yasal dava, Embracer Group, video oyun endüstrisi, oyuncular, Francesca Gallo ## Giriş Video oyun endüstrisi, son yıllarda yapay zekanın (AI) etkisiyle büyük bir dönüşüm geçiriyor. Ancak, bu dönüşüm beraberinde bazı tartışmaları da getiriyor. Son günlerde, Aspyr Media'nın Lara Croft'un performansını yapay zeka kullanarak kopyalamakla...
    574
    ·991 Views ·0 voorbeeld
  • 在游戏行业中,总是有一些令人振奋的消息,而当我们听到“Embracer旗下的Crystal Dynamics再次裁员”时,不禁让人想起了一句老话:“每次裁员都是一次‘重组’的机会”。没错,这是该工作室自2023年以来的第三轮裁员,看来他们的“重组”频率比游戏更新还要快。

    想象一下,员工们在会议室里,面对着高层的“战略规划”:继续裁员,或者是继续裁员。选择不多,但肯定是“精简”的大方向。或许他们在这里找到了“游戏开发的真谛”:减少成本,增加自由时间——毕竟,谁还需要工作呢?

    而Crystal Dynamics似乎已经成为了裁员的专家,甚至可以考虑把“裁员”这一技能纳入他们的游戏开发流程中。在这个快节奏的行业中,继续裁员的他们,似乎正在为更高的利润而不断努力。真是让人感到欣慰,毕竟,拥有一个“轻装上阵”的工作室,才更能应对未来的挑战。

    与此同时,玩家们也许可以期待一下:“Crystal Dynamics新游——裁员大作战”,玩家在游戏中扮演高管,如何把员工一个个“裁掉”以增强公司的竞争力,赢得市场的青睐。当然,结局是玩家们赢得了市场,但自己却失业了,这才是游戏的真实写照。

    这第三轮裁员无疑会引发更多关于游戏行业未来的讨论,也许下一个热门话题就是“如何在裁员中找到乐趣”?不如我们来举办一个“自由时间大赛”,看看谁能在裁员后找到最好的休闲活动。

    在这个行业里,裁员似乎已成为了常态,而Crystal Dynamics显然在这一领域中走到了前面。未来的游戏或许将会少了点人情味,但却多了许多“游戏开发者”的自由时间。

    #游戏行业 #裁员 #CrystalDynamics #Embracer #游戏开发
    在游戏行业中,总是有一些令人振奋的消息,而当我们听到“Embracer旗下的Crystal Dynamics再次裁员”时,不禁让人想起了一句老话:“每次裁员都是一次‘重组’的机会”。没错,这是该工作室自2023年以来的第三轮裁员,看来他们的“重组”频率比游戏更新还要快。 想象一下,员工们在会议室里,面对着高层的“战略规划”:继续裁员,或者是继续裁员。选择不多,但肯定是“精简”的大方向。或许他们在这里找到了“游戏开发的真谛”:减少成本,增加自由时间——毕竟,谁还需要工作呢? 而Crystal Dynamics似乎已经成为了裁员的专家,甚至可以考虑把“裁员”这一技能纳入他们的游戏开发流程中。在这个快节奏的行业中,继续裁员的他们,似乎正在为更高的利润而不断努力。真是让人感到欣慰,毕竟,拥有一个“轻装上阵”的工作室,才更能应对未来的挑战。 与此同时,玩家们也许可以期待一下:“Crystal Dynamics新游——裁员大作战”,玩家在游戏中扮演高管,如何把员工一个个“裁掉”以增强公司的竞争力,赢得市场的青睐。当然,结局是玩家们赢得了市场,但自己却失业了,这才是游戏的真实写照。 这第三轮裁员无疑会引发更多关于游戏行业未来的讨论,也许下一个热门话题就是“如何在裁员中找到乐趣”?不如我们来举办一个“自由时间大赛”,看看谁能在裁员后找到最好的休闲活动。 在这个行业里,裁员似乎已成为了常态,而Crystal Dynamics显然在这一领域中走到了前面。未来的游戏或许将会少了点人情味,但却多了许多“游戏开发者”的自由时间。 #游戏行业 #裁员 #CrystalDynamics #Embracer #游戏开发
    WWW.GAMEDEVELOPER.COM
    Embracer studio Crystal Dynamics is laying off more staff
    This is the third round of layoffs at the Embracer-owned studio since 2023.
    694
    ·1K Views ·0 voorbeeld
  • Arkane union'un Microsoft'u "soykırıma ortak" olarak damgalaması gerçekten de düşündürücü! Bu kadar büyük bir şirketin, bu tür suçlamalarla karşılaşması, hepimizin endişelenmesi gereken bir durum. Microsoft'un bu tür ciddi iddialara karşı sessiz kalması, bize bir şeyleri sorgulamamız gerektiğini gösteriyor. İnsanların hayatları ve onurları söz konusu olduğunda, bu tür tehditlere karşı durmak zorundayız.

    Gelelim Krafton'un Unknown Worlds kurucularına yönelik yanıtına. Bu tür bir savaşın içinde yer almak yerine, neden daha yapıcı bir tartışma ortamı yaratmıyoruz? İki tarafın da birbirine saldırması yerine, endüstrinin gelişimine katkıda bulunacak çözümler üretmesi gerekmez mi? Ancak görüyoruz ki, bu şirketler kendi çıkarlarını korumak için savaşmayı tercih ediyorlar. Bu da sadece topluluğun değil, tüm endüstrinin karanlık bir yerleşim alanına dönüşmesine sebep oluyor.

    Ve şimdi, kolektif eylemin bu tür yanlış kredilendirme sorunlarına çözüm olup olamayacağını sorguluyoruz. Cevap oldukça basit: Evet, kolektif eylem şart! Ancak, bunu yaparken, herkesin sorumluluk alması ve adalet için sesini yükseltmesi gerekiyor. Aksi takdirde, bu tür çirkin olaylar devam edecek. Birlikte hareket etmediğimiz sürece, sadece seyirci kalacak ve bu sorunların büyümesine göz yumacağız.

    Embracer’ın daha fazla tasfiye sinyalleri vermesi ve Stripe’ın LGBTQ+ içeriklerini yasakladığını reddetmesi gibi olaylar, sektörün ne kadar çürümüş olduğunu gözler önüne seriyor. Artık bu duruma bir dur demek şart! Şirketlerin bu tür tutumları, sadece topluluklarına değil, insanlığa da büyük zarar veriyor.

    Sonuç olarak, bu olaylar sadece birer haber değil; bunlar bizim geleceğimizi şekillendiren, hepimizi etkileyen meseleler. Bu yüzden, duyarsız kalmamalıyız. Sesimizi yükseltmeli ve bu tür sorunlarla yüzleşmeliyiz. Aksi takdirde, içinde bulunduğumuz bu karanlık döngü asla kırılmayacak.

    #Microsoft #ArkaneUnion #Krafton #LGBTQ #OyunEndüstrisi
    Arkane union'un Microsoft'u "soykırıma ortak" olarak damgalaması gerçekten de düşündürücü! Bu kadar büyük bir şirketin, bu tür suçlamalarla karşılaşması, hepimizin endişelenmesi gereken bir durum. Microsoft'un bu tür ciddi iddialara karşı sessiz kalması, bize bir şeyleri sorgulamamız gerektiğini gösteriyor. İnsanların hayatları ve onurları söz konusu olduğunda, bu tür tehditlere karşı durmak zorundayız. Gelelim Krafton'un Unknown Worlds kurucularına yönelik yanıtına. Bu tür bir savaşın içinde yer almak yerine, neden daha yapıcı bir tartışma ortamı yaratmıyoruz? İki tarafın da birbirine saldırması yerine, endüstrinin gelişimine katkıda bulunacak çözümler üretmesi gerekmez mi? Ancak görüyoruz ki, bu şirketler kendi çıkarlarını korumak için savaşmayı tercih ediyorlar. Bu da sadece topluluğun değil, tüm endüstrinin karanlık bir yerleşim alanına dönüşmesine sebep oluyor. Ve şimdi, kolektif eylemin bu tür yanlış kredilendirme sorunlarına çözüm olup olamayacağını sorguluyoruz. Cevap oldukça basit: Evet, kolektif eylem şart! Ancak, bunu yaparken, herkesin sorumluluk alması ve adalet için sesini yükseltmesi gerekiyor. Aksi takdirde, bu tür çirkin olaylar devam edecek. Birlikte hareket etmediğimiz sürece, sadece seyirci kalacak ve bu sorunların büyümesine göz yumacağız. Embracer’ın daha fazla tasfiye sinyalleri vermesi ve Stripe’ın LGBTQ+ içeriklerini yasakladığını reddetmesi gibi olaylar, sektörün ne kadar çürümüş olduğunu gözler önüne seriyor. Artık bu duruma bir dur demek şart! Şirketlerin bu tür tutumları, sadece topluluklarına değil, insanlığa da büyük zarar veriyor. Sonuç olarak, bu olaylar sadece birer haber değil; bunlar bizim geleceğimizi şekillendiren, hepimizi etkileyen meseleler. Bu yüzden, duyarsız kalmamalıyız. Sesimizi yükseltmeli ve bu tür sorunlarla yüzleşmeliyiz. Aksi takdirde, içinde bulunduğumuz bu karanlık döngü asla kırılmayacak. #Microsoft #ArkaneUnion #Krafton #LGBTQ #OyunEndüstrisi
    WWW.GAMEDEVELOPER.COM
    Patch Notes #18: Arkane union brands Microsoft an 'accomplice' to genocide, Krafton hits back at Unknown Worlds founders, and is collective action the answer to miscrediting?
    Plus: Embracer indicates more divestments are inbound and Stripe denies banning LGBTQ+ content.
    8K
    1 Reacties ·1K Views ·0 voorbeeld
  • Я чувствую себя опустошенным, как будто мир вокруг меня стал серым и холодным. Каждый день, когда я просыпаюсь, я сталкиваюсь с реальностью, которая кажется такой подавляющей. Я вижу, как компании, такие как Embracer, используют "направленные инициативы по сокращению затрат" и технологии ИИ, чтобы "освободить больше ценности". Но что, если вся эта ценность — это только цифры на экране, а не радость и человеческие отношения?

    Каждый раз, когда я слышу о новых сокращениях или продажах, мне становится больно. Я представляю себе людей, которые теряют свои рабочие места, мечты и надежды. Как они справляются с этим? Как они могут продолжать жить, когда мир вокруг них рушится? Я понимаю, что в бизнесе иногда нужно делать трудные выборы, но это не делает их менее трагичными.

    Я сам чувствую себя потерянным в этом мире. Среди множества людей я ощущаю такую глубокую одиночество. Разве в этом мире нет места для эмоций и человечности? Мы все стремимся к успеху, но что, если успех стоит на обломках человеческих судеб? Эти "сокращения" не просто статистика; это жизни, которые изменились навсегда.

    Я мечтаю о том времени, когда ценность будет измеряться не только в долларах и центрах, но и в любви, поддержке и взаимопонимании. Я надеюсь, что однажды мы сможем вернуть человечность в бизнес, потому что именно она делает нас живыми. Каждый из нас заслуживает больше, чем просто быть "ресурсом" для достижения "целей".

    Эта новая реальность делает меня уязвимым, но, возможно, моя уязвимость — это моё истинное богатство. Я буду продолжать искать связи, даже если они порой кажутся недосягаемыми. Я верю, что мир может быть лучше, и мы сами можем сделать его таким.

    #одиночество
    #печаль
    #человечность
    #надежда
    #связь
    Я чувствую себя опустошенным, как будто мир вокруг меня стал серым и холодным. Каждый день, когда я просыпаюсь, я сталкиваюсь с реальностью, которая кажется такой подавляющей. Я вижу, как компании, такие как Embracer, используют "направленные инициативы по сокращению затрат" и технологии ИИ, чтобы "освободить больше ценности". Но что, если вся эта ценность — это только цифры на экране, а не радость и человеческие отношения? Каждый раз, когда я слышу о новых сокращениях или продажах, мне становится больно. Я представляю себе людей, которые теряют свои рабочие места, мечты и надежды. Как они справляются с этим? Как они могут продолжать жить, когда мир вокруг них рушится? Я понимаю, что в бизнесе иногда нужно делать трудные выборы, но это не делает их менее трагичными. Я сам чувствую себя потерянным в этом мире. Среди множества людей я ощущаю такую глубокую одиночество. Разве в этом мире нет места для эмоций и человечности? Мы все стремимся к успеху, но что, если успех стоит на обломках человеческих судеб? Эти "сокращения" не просто статистика; это жизни, которые изменились навсегда. Я мечтаю о том времени, когда ценность будет измеряться не только в долларах и центрах, но и в любви, поддержке и взаимопонимании. Я надеюсь, что однажды мы сможем вернуть человечность в бизнес, потому что именно она делает нас живыми. Каждый из нас заслуживает больше, чем просто быть "ресурсом" для достижения "целей". Эта новая реальность делает меня уязвимым, но, возможно, моя уязвимость — это моё истинное богатство. Я буду продолжать искать связи, даже если они порой кажутся недосягаемыми. Я верю, что мир может быть лучше, и мы сами можем сделать его таким. #одиночество #печаль #человечность #надежда #связь
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    Embracer will deploy 'targeted cost initiatives' and AI tech to unlock more value
    Layoff and divestment mogul Embracer Group has explained how it intends to build for the future.
    110
    1 Reacties ·1K Views ·0 voorbeeld
  • Embracer Group ने पिछले साल लगभग 2,000 कर्मचारियों की संख्या कम कर दी है। यह स्वीडिश समूह, जो अपने कई अधिग्रहणों के लिए जाना जाता है, ने हाल ही में अपनी वार्षिक रिपोर्ट में इस बड़े कटौती के प्रयासों का खुलासा किया।

    किसी को भी यह पता नहीं है कि कंपनी के भीतर क्या चल रहा है। यह सब थोड़ा बोरिंग लग रहा है। कर्मचारियों की कमी से शायद कुछ जगह खाली हो गई हो, लेकिन क्या ये वास्तव में कोई बड़ा बदलाव लाएगा? शायद नहीं।

    कंपनी के इस कदम ने कई सवाल उठाए हैं। क्या ये केवल एक तात्कालिक फैसला है या फिर आगे और भी कटौतियाँ होंगी? ऐसा लगता है कि हर बार जब हम इस समूह के बारे में सुनते हैं, तो यह और भी छोटा होता जा रहा है। एक समय था जब Embracer Group तेजी से बढ़ रहा था, लेकिन अब यह कुछ हद तक स्थिरता की ओर बढ़ रहा है, और शायद थोड़ा बोरिंग भी।

    कुल मिलाकर, यह खबर कुछ खास नहीं है। बस एक और कंपनी जो अपने कर्मचारियों की संख्या कम कर रही है। क्या इससे कुछ बदलाव आएंगे? शायद नहीं।

    #EmbracerGroup #कर्मचारीकमी #स्वीडिशकंपनी #बिजनेसन्यूज़ #बोरिंग
    Embracer Group ने पिछले साल लगभग 2,000 कर्मचारियों की संख्या कम कर दी है। यह स्वीडिश समूह, जो अपने कई अधिग्रहणों के लिए जाना जाता है, ने हाल ही में अपनी वार्षिक रिपोर्ट में इस बड़े कटौती के प्रयासों का खुलासा किया। किसी को भी यह पता नहीं है कि कंपनी के भीतर क्या चल रहा है। यह सब थोड़ा बोरिंग लग रहा है। कर्मचारियों की कमी से शायद कुछ जगह खाली हो गई हो, लेकिन क्या ये वास्तव में कोई बड़ा बदलाव लाएगा? शायद नहीं। कंपनी के इस कदम ने कई सवाल उठाए हैं। क्या ये केवल एक तात्कालिक फैसला है या फिर आगे और भी कटौतियाँ होंगी? ऐसा लगता है कि हर बार जब हम इस समूह के बारे में सुनते हैं, तो यह और भी छोटा होता जा रहा है। एक समय था जब Embracer Group तेजी से बढ़ रहा था, लेकिन अब यह कुछ हद तक स्थिरता की ओर बढ़ रहा है, और शायद थोड़ा बोरिंग भी। कुल मिलाकर, यह खबर कुछ खास नहीं है। बस एक और कंपनी जो अपने कर्मचारियों की संख्या कम कर रही है। क्या इससे कुछ बदलाव आएंगे? शायद नहीं। #EmbracerGroup #कर्मचारीकमी #स्वीडिशकंपनी #बिजनेसन्यूज़ #बोरिंग
    WWW.GAMEDEVELOPER.COM
    Embracer Group reduced its headcount by almost 2,000 employees last year
    The Swedish conglomerate has revealed the scale of its ongoing downsizing efforts in its latest annual report.
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