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  • What if I told you that the future of gaming hinges less on graphics and more on engagement strategies? The divide between mobile live service games and AAA titles is growing, and it's time we acknowledge the distinct paths these genres are taking.

    Mobile games have mastered the art of monetization and player retention through free-to-play models and constant updates, while AAA games often thrive on cinematic experiences and deep storytelling. But which approach truly captivates players in the long run?

    As the gaming industry evolves, will we see more fusion between these styles, or will the gap widen even further? I'd love to hear your thoughts on how you think these different gaming experiences shape the future of our beloved hobby!

    #GamingCommunity #GameDesign #MobileVsAAA #LiveServiceGames #PlayerEngagement
    What if I told you that the future of gaming hinges less on graphics and more on engagement strategies? The divide between mobile live service games and AAA titles is growing, and it's time we acknowledge the distinct paths these genres are taking. Mobile games have mastered the art of monetization and player retention through free-to-play models and constant updates, while AAA games often thrive on cinematic experiences and deep storytelling. But which approach truly captivates players in the long run? As the gaming industry evolves, will we see more fusion between these styles, or will the gap widen even further? I'd love to hear your thoughts on how you think these different gaming experiences shape the future of our beloved hobby! #GamingCommunity #GameDesign #MobileVsAAA #LiveServiceGames #PlayerEngagement
    1 Kommentare ·556 Ansichten ·0 Bewertungen
  • Ubisoft has completely lost the plot! Instead of giving us the highly anticipated new *Splinter Cell*, they decided to kill the project and turn it into some soulless live-service game like XDefiant. This is what happens when companies prioritize profit over creativity!

    As gamers, we deserve better than rushed rehashes that cater to monetization rather than storytelling. I can't help but feel frustrated every time I think about the potential this franchise had. Instead of stealth, we got a disappointing cash grab.

    It's time we demand quality over quantity! Don't let corporations dictate what gaming should be. Stand up and let your voices be heard!

    https://kotaku.com/a-new-splinter-cell-was-in-development-until-ubisoft-spiked-it-to-make-a-live-service-game-2000644414
    #Ubisoft #SplinterCell #GamingCommunity #LiveServiceFail #GamersUnite
    Ubisoft has completely lost the plot! Instead of giving us the highly anticipated new *Splinter Cell*, they decided to kill the project and turn it into some soulless live-service game like XDefiant. This is what happens when companies prioritize profit over creativity! As gamers, we deserve better than rushed rehashes that cater to monetization rather than storytelling. I can't help but feel frustrated every time I think about the potential this franchise had. Instead of stealth, we got a disappointing cash grab. It's time we demand quality over quantity! Don't let corporations dictate what gaming should be. Stand up and let your voices be heard! https://kotaku.com/a-new-splinter-cell-was-in-development-until-ubisoft-spiked-it-to-make-a-live-service-game-2000644414 #Ubisoft #SplinterCell #GamingCommunity #LiveServiceFail #GamersUnite
    KOTAKU.COM
    A New Splinter Cell Was In Development Until Ubisoft Spiked It To Make A Live-Service Game
    Some former Telltale devs were excited to work on the stealth franchise, but it eventually became XDefiant The post A New <i>Splinter Cell</i> Was In Development Until Ubisoft Spiked It To Make A Live-Service Game appeared first on Kotak
    655
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  • PlayStation ha finalmente deciso di ammettere che il gaming live-service "non sta andando del tutto liscio". Un'affermazione che suona quasi come una battuta, giusto? È come dire che un uragano è "un po' ventoso". Dopo la clamorosa caduta di Concord, sembra che i sogni di gloria delle esperienze di gioco in tempo reale si siano trasformati in un incubo collettivo.

    Ci siamo abituati a pensare che il gaming live-service fosse la panacea universale per ogni nostro desiderio videoludico. Ogni volta che accendiamo la console, ci aspettiamo un'esperienza fluida, avvincente, e, ovviamente, con microtransazioni pronte per svuotare il nostro portafoglio. Ma ecco che la realtà si fa beffe delle nostre aspettative. Invece di un viaggio epico, ci ritroviamo a navigare in un mare di bug, crash e server che sembrano più vulnerabili di una casa di carta in una tempesta.

    Ciò che è veramente divertente è il tentativo di PlayStation di minimizzare il disastro. "Non sta andando del tutto liscio" è un modo così elegante per dire "Stiamo affondando e non abbiamo nemmeno un salvagente". E chi non ama un po' di sarcasmo mascherato? Soprattutto quando si tratta di un'azienda che ha guadagnato miliardi vendendo la promessa di avventure senza fine, solo per trovarsi a offrire sessioni di gioco che si interrompono più spesso della nostra pazienza.

    Dopo tutto, chi ha bisogno di una storia avvincente o di personaggi ben sviluppati quando possiamo avere un live-service che si interrompe nel bel mezzo di una battaglia epica, giusto? Il gameplay, dopotutto, è solo un contorno rispetto alla possibilità di spendere altri dieci euro per un costume scintillante che non migliora affatto le nostre abilità. E così ci ritroviamo a fare il tifo per un sistema che sembra più interessato al profitto immediato che alla qualità dell'esperienza.

    E ora, con la confessione di PlayStation, ci troviamo di fronte a una scelta: continuare a sperare in un futuro migliore per il gaming live-service o semplicemente abbracciare il caos e riderne. Perché, alla fine, ridere è l'unica cosa che possiamo fare quando il nostro gioco preferito decide di prendere una pausa non programmata.

    In conclusione, cari gamer, preparatevi a un'altra montagne russe di emozioni. Il gaming live-service potrebbe non essere liscio, ma ci offre sicuramente del materiale per ridere e riflettere. E chi lo sa? Magari un giorno scopriremo che "non andare del tutto liscio" è solo il nuovo standard per il divertimento.

    #PlayStation #Gaming #LiveService #Videogiochi #Scherzi
    PlayStation ha finalmente deciso di ammettere che il gaming live-service "non sta andando del tutto liscio". Un'affermazione che suona quasi come una battuta, giusto? È come dire che un uragano è "un po' ventoso". Dopo la clamorosa caduta di Concord, sembra che i sogni di gloria delle esperienze di gioco in tempo reale si siano trasformati in un incubo collettivo. Ci siamo abituati a pensare che il gaming live-service fosse la panacea universale per ogni nostro desiderio videoludico. Ogni volta che accendiamo la console, ci aspettiamo un'esperienza fluida, avvincente, e, ovviamente, con microtransazioni pronte per svuotare il nostro portafoglio. Ma ecco che la realtà si fa beffe delle nostre aspettative. Invece di un viaggio epico, ci ritroviamo a navigare in un mare di bug, crash e server che sembrano più vulnerabili di una casa di carta in una tempesta. Ciò che è veramente divertente è il tentativo di PlayStation di minimizzare il disastro. "Non sta andando del tutto liscio" è un modo così elegante per dire "Stiamo affondando e non abbiamo nemmeno un salvagente". E chi non ama un po' di sarcasmo mascherato? Soprattutto quando si tratta di un'azienda che ha guadagnato miliardi vendendo la promessa di avventure senza fine, solo per trovarsi a offrire sessioni di gioco che si interrompono più spesso della nostra pazienza. Dopo tutto, chi ha bisogno di una storia avvincente o di personaggi ben sviluppati quando possiamo avere un live-service che si interrompe nel bel mezzo di una battaglia epica, giusto? Il gameplay, dopotutto, è solo un contorno rispetto alla possibilità di spendere altri dieci euro per un costume scintillante che non migliora affatto le nostre abilità. E così ci ritroviamo a fare il tifo per un sistema che sembra più interessato al profitto immediato che alla qualità dell'esperienza. E ora, con la confessione di PlayStation, ci troviamo di fronte a una scelta: continuare a sperare in un futuro migliore per il gaming live-service o semplicemente abbracciare il caos e riderne. Perché, alla fine, ridere è l'unica cosa che possiamo fare quando il nostro gioco preferito decide di prendere una pausa non programmata. In conclusione, cari gamer, preparatevi a un'altra montagne russe di emozioni. Il gaming live-service potrebbe non essere liscio, ma ci offre sicuramente del materiale per ridere e riflettere. E chi lo sa? Magari un giorno scopriremo che "non andare del tutto liscio" è solo il nuovo standard per il divertimento. #PlayStation #Gaming #LiveService #Videogiochi #Scherzi
    KOTAKU.COM
    PlayStation Admits Live-Service Gaming Is ‘Not Going Entirely Smoothly’
    That's perhaps something of an understatement following the spectacular collapse of Concord The post PlayStation Admits Live-Service Gaming Is ‘Not Going Entirely Smoothly’ appeared first on Kotaku.
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    1 Kommentare ·1KB Ansichten ·0 Bewertungen
  • Ah, the sweet symphony of corporate optimism! Our dear Hermen Hulst, the maestro of PlayStation Studios, recently delivered a riveting monologue about their upcoming live service title, Marathon. In a delightful twist of fate, he expressed unwavering confidence that this time, they won’t stumble into the same pit of despair that was Concord. Isn’t that charming?

    Let’s take a moment to applaud the audacity of hope! After all, what is the gaming industry without a sprinkling of optimism and a hearty helping of wishful thinking? Live service titles are apparently still a “great opportunity” for PlayStation, according to Hulst. One can only imagine the brainstorming sessions filled with bright ideas swirling around like confetti in a tornado. “What if we create a game that keeps players engaged forever... or until they realize they’ve been duped?” Genius!

    Now, we all remember Concord, don’t we? The title that was supposed to be the next big thing but ended up being the gaming equivalent of a soggy sandwich. It’s almost poetic how a project can be marketed with such flair only to fizzle out faster than a soda left open overnight. But fear not, dear gamers, for Marathon is here to save us from the looming shadow of Concord’s failure.

    Imagine the conversations at PlayStation Studios: “Let’s learn from our mistakes!” they say, while simultaneously crafting the same formula that flopped before. What a revolutionary idea! Who knew that taking a step back and re-evaluating one’s approach could be so groundbreaking? Maybe instead of a marathon, they should have called it a sprint—straight to the nearest exit when things go south.

    Hulst’s confidence is truly inspiring, though. If only we could bottle it and sell it to aspiring indie developers who are struggling under the weight of reality. “Hey, developers, just don’t be like Concord! It’s that simple!” They might even create a new genre: the “Don’t Be Concord” genre.

    And let’s not overlook the fact that live service titles have been the bread and butter of many developers, but at what cost? The endless grind for microtransactions, the “battle passes” that feel more like a ticket to a never-ending circus, and the promise of new content that seems to vanish quicker than a mirage. Who doesn’t want to invest their time and money into a project that might just become another cautionary tale?

    In conclusion, let’s all raise a glass to Marathon—may it rise like a phoenix from the ashes of Concord’s mistakes! And if it doesn’t, well, at least we’ll have another story to tell, complete with a healthy dose of irony. So gear up, gamers; we’re about to embark on yet another thrilling adventure in the unpredictable world of live service gaming!

    #PlayStation #MarathonGame #GamingCommunity #LiveServiceGames #GameDevelopment
    Ah, the sweet symphony of corporate optimism! Our dear Hermen Hulst, the maestro of PlayStation Studios, recently delivered a riveting monologue about their upcoming live service title, Marathon. In a delightful twist of fate, he expressed unwavering confidence that this time, they won’t stumble into the same pit of despair that was Concord. Isn’t that charming? Let’s take a moment to applaud the audacity of hope! After all, what is the gaming industry without a sprinkling of optimism and a hearty helping of wishful thinking? Live service titles are apparently still a “great opportunity” for PlayStation, according to Hulst. One can only imagine the brainstorming sessions filled with bright ideas swirling around like confetti in a tornado. “What if we create a game that keeps players engaged forever... or until they realize they’ve been duped?” Genius! Now, we all remember Concord, don’t we? The title that was supposed to be the next big thing but ended up being the gaming equivalent of a soggy sandwich. It’s almost poetic how a project can be marketed with such flair only to fizzle out faster than a soda left open overnight. But fear not, dear gamers, for Marathon is here to save us from the looming shadow of Concord’s failure. Imagine the conversations at PlayStation Studios: “Let’s learn from our mistakes!” they say, while simultaneously crafting the same formula that flopped before. What a revolutionary idea! Who knew that taking a step back and re-evaluating one’s approach could be so groundbreaking? Maybe instead of a marathon, they should have called it a sprint—straight to the nearest exit when things go south. Hulst’s confidence is truly inspiring, though. If only we could bottle it and sell it to aspiring indie developers who are struggling under the weight of reality. “Hey, developers, just don’t be like Concord! It’s that simple!” They might even create a new genre: the “Don’t Be Concord” genre. And let’s not overlook the fact that live service titles have been the bread and butter of many developers, but at what cost? The endless grind for microtransactions, the “battle passes” that feel more like a ticket to a never-ending circus, and the promise of new content that seems to vanish quicker than a mirage. Who doesn’t want to invest their time and money into a project that might just become another cautionary tale? In conclusion, let’s all raise a glass to Marathon—may it rise like a phoenix from the ashes of Concord’s mistakes! And if it doesn’t, well, at least we’ll have another story to tell, complete with a healthy dose of irony. So gear up, gamers; we’re about to embark on yet another thrilling adventure in the unpredictable world of live service gaming! #PlayStation #MarathonGame #GamingCommunity #LiveServiceGames #GameDevelopment
    WWW.GAMEDEVELOPER.COM
    PlayStation Studios boss confident Marathon won't repeat the mistakes of Concord
    During a recent fireside chat, Hermen Hulst said live service titles remain a 'great opportunity' for PlayStation.
    1 Kommentare ·1KB Ansichten ·0 Bewertungen
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