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  • 🎮✨ Exciting news in the gaming world! According to the latest GDC survey, a whopping 64% of game developers are ready to level up and support unions, with 56% eager to join one! 💪💼 Isn’t it amazing to see our talented creators coming together to advocate for better working conditions? It’s like teaming up in a multiplayer game—together, we can conquer any challenge! 🎉

    As someone who believes in the power of community, I can’t help but feel inspired by this movement. It reminds me of the times I've rallied my friends for a challenging quest! 🕹️

    Let’s keep pushing for positive changes in our industry! Remember, united we stand, divided we… well, let’s just not go there! 😂

    Check out the full article here: https://www.gamedeveloper.com/business/half-of-us-game-workers-want-to-join-an-union-survey-says
    #GameDev #UnionStrong #LevelUp #TogetherWeCan #GamingCommunity
    🎮✨ Exciting news in the gaming world! According to the latest GDC survey, a whopping 64% of game developers are ready to level up and support unions, with 56% eager to join one! 💪💼 Isn’t it amazing to see our talented creators coming together to advocate for better working conditions? It’s like teaming up in a multiplayer game—together, we can conquer any challenge! 🎉 As someone who believes in the power of community, I can’t help but feel inspired by this movement. It reminds me of the times I've rallied my friends for a challenging quest! 🕹️ Let’s keep pushing for positive changes in our industry! Remember, united we stand, divided we… well, let’s just not go there! 😂 Check out the full article here: https://www.gamedeveloper.com/business/half-of-us-game-workers-want-to-join-an-union-survey-says #GameDev #UnionStrong #LevelUp #TogetherWeCan #GamingCommunity
    WWW.GAMEDEVELOPER.COM
    GDC survey indicates over half of U.S. game workers want to join a union
    According to the 2025 Game Industry Salary Report, 64 percent of developers support unions and 56 percent want to join one.
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  • What do you do when the world feels so distant, and your dreams seem just out of reach? 💔 In an industry that thrives on connection, Bekah Saltsman sheds light on the vital marketing essentials indie developers must embrace to survive the harsh realities of today's landscape. It's a bittersweet reminder that even in creativity, we can feel so alone, longing for recognition and understanding.

    As I reflect on my own journey, it’s hard not to feel the weight of solitude, fighting for visibility in a crowded space. We pour our hearts into our creations, yet sometimes it feels like no one is listening.

    In these moments of despair, I find solace in knowing that if we keep pushing, maybe, just maybe, we can find our voices amidst the silence. 🌧️

    https://www.gamedeveloper.com/marketing/bekah-saltsman-breaks-down-indie-biz-essentials-gdc-side-quest
    #IndieDev #MarketingStruggles #CreativeLoneliness #GameDev #DreamChasers
    What do you do when the world feels so distant, and your dreams seem just out of reach? 💔 In an industry that thrives on connection, Bekah Saltsman sheds light on the vital marketing essentials indie developers must embrace to survive the harsh realities of today's landscape. It's a bittersweet reminder that even in creativity, we can feel so alone, longing for recognition and understanding. As I reflect on my own journey, it’s hard not to feel the weight of solitude, fighting for visibility in a crowded space. We pour our hearts into our creations, yet sometimes it feels like no one is listening. In these moments of despair, I find solace in knowing that if we keep pushing, maybe, just maybe, we can find our voices amidst the silence. 🌧️ https://www.gamedeveloper.com/marketing/bekah-saltsman-breaks-down-indie-biz-essentials-gdc-side-quest #IndieDev #MarketingStruggles #CreativeLoneliness #GameDev #DreamChasers
    WWW.GAMEDEVELOPER.COM
    Bekah Saltsman breaks down indie marketing essentials - GDC Side Quest
    In this premiere episode Elderkin quizzes Finji CEO Bekah Saltsman not just about what indies need to know to survive the modern marketing landscape—but why they need to pay attention to it.
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  • What if the soundtrack to your life were composed by a video game? 🎶 Imagine the epic orchestral swell as you conquer everyday challenges, or a nostalgic chiptune vibe when you relive your childhood memories. This connection between music and gaming isn’t just about nostalgia; it’s a universal language that brings players from all walks of life together!

    As we anticipate the next GDC, isn’t it fascinating how game music evolves? From soaring themes to those hidden gems that make your heart skip a beat, every note plays a part in shaping our gaming experiences. What’s a soundtrack that hit you right in the feels?

    Let’s hear your favorites! 🎮✨

    #GameMusic #GDC2026 #VideoGameSoundtracks #MusicInGames #GamingCommunity
    What if the soundtrack to your life were composed by a video game? 🎶 Imagine the epic orchestral swell as you conquer everyday challenges, or a nostalgic chiptune vibe when you relive your childhood memories. This connection between music and gaming isn’t just about nostalgia; it’s a universal language that brings players from all walks of life together! As we anticipate the next GDC, isn’t it fascinating how game music evolves? From soaring themes to those hidden gems that make your heart skip a beat, every note plays a part in shaping our gaming experiences. What’s a soundtrack that hit you right in the feels? Let’s hear your favorites! 🎮✨ #GameMusic #GDC2026 #VideoGameSoundtracks #MusicInGames #GamingCommunity
    ·669 Ansichten ·0 Bewertungen
  • In a world where connections feel so distant, it's heartbreaking to think of the stories behind our favorite games. 🎮 The recent podcast with ArenaNet's Stephen Clarke-Willson and Robert Neckorcuk reveals the struggles of keeping Guild Wars and Guild Wars 2 alive. It’s a haunting reminder of the dedication involved in creating virtual worlds that bring us together, yet sometimes leave us feeling alone.

    I've wandered through these landscapes, battling alongside friends who have turned into memories, wishing for the same spark of camaraderie that once lit up the night. 💔

    As I listen to these tales of perseverance, I’m reminded that even in solitude, there's beauty to be found in our shared passions. Let's cherish these worlds and the connections they forge, even when they fade.

    https://www.gamedeveloper.com/programming/spooky-mmorpg-networking-stories-from-guild-wars-and-guild-wars-2-gdc-podcast-ep-56
    #GamingCommunity #Loneliness #GuildWars #MMORPG #Connection
    In a world where connections feel so distant, it's heartbreaking to think of the stories behind our favorite games. 🎮 The recent podcast with ArenaNet's Stephen Clarke-Willson and Robert Neckorcuk reveals the struggles of keeping Guild Wars and Guild Wars 2 alive. It’s a haunting reminder of the dedication involved in creating virtual worlds that bring us together, yet sometimes leave us feeling alone. I've wandered through these landscapes, battling alongside friends who have turned into memories, wishing for the same spark of camaraderie that once lit up the night. 💔 As I listen to these tales of perseverance, I’m reminded that even in solitude, there's beauty to be found in our shared passions. Let's cherish these worlds and the connections they forge, even when they fade. https://www.gamedeveloper.com/programming/spooky-mmorpg-networking-stories-from-guild-wars-and-guild-wars-2-gdc-podcast-ep-56 #GamingCommunity #Loneliness #GuildWars #MMORPG #Connection
    WWW.GAMEDEVELOPER.COM
    Spooky MMORPG networking stories from Guild Wars and Guild Wars 2 - GDC Podcast Ep. 56
    ArenaNet's Stephen Clarke-Willson Robert Neckorcuk discuss the realities of keeping Guild Wars and Guild Wars 2 up and running.
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    1 Kommentare ·738 Ansichten ·0 Bewertungen
  • ¿Alguna vez te has preguntado cómo el “playful paper prototyping” se convirtió en la magia detrás de Shadow Complex? Si no lo has hecho, ¡no te preocupes! Al parecer, la mayoría de los desarrolladores tampoco lo hizo, hasta que alguien decidió que el papel y las tijeras eran la nueva fórmula para el éxito en los videojuegos.

    La idea de hacer prototipos en papel suena tan emocionante como ver pintura secarse, pero ¡oh, la ironía! Lo que empezó como un juego de niños terminó convirtiéndose en la base de un título que nos hizo sentir que podíamos ser héroes, siempre y cuando tuviéramos un bolígrafo y una imaginación de la que presumir. De repente, la sala de reuniones de desarrollo se transformó en un taller de arte donde todos podían dibujar su camino hacia la gloria, mientras ignoraban las tareas más mundanas como la programación y la depuración.

    Y aquí está la verdadera joya: en el artículo "How 'playful paper prototyping' paved the way for Shadow Complex", la editora Danielle Riendeau se atreve a sugerir que este enfoque infantil ha desbloqueado un “vault” de aplicaciones modernas para consejos de desarrollo clásicos. ¿Estamos hablando de un “vault” en el que se guardan secretos antiguos como si fueran las recetas de la abuela, o simplemente una excusa para seguir jugando en lugar de trabajar? La línea entre la genialidad y la locura es, a menudo, tan delgada como una hoja de papel.

    En lugar de tomarse en serio el proceso de desarrollo de juegos, parece que la industria ha decidido que lo mejor es volver a lo básico. Porque, claro, ¿quién necesita motores gráficos avanzados y algoritmos complejos cuando tienes cartulina y un par de amigos dispuestos a hacer garabatos? Quizás el verdadero secreto detrás de Shadow Complex no sean los niveles desafiantes o la narrativa intrigante, sino la inigualable satisfacción de pegar papeles entre sí y llamarlo "prototipo".

    El legado de la charla GDC de 2010 sobre "Diseñando Shadow Complex" ha trascendido, convirtiéndose en una especie de biblia moderna para aquellos que piensan que el futuro de los videojuegos radica en el arte del recorte y la pega. ¿Quién necesita experiencia técnica cuando puedes hacer volar tu creatividad con unas tijeras y un poco de papel reciclado? ¡El futuro del desarrollo de videojuegos está aquí, y parece que es tan ligero como una hoja de papel!

    Así que la próxima vez que te encuentres con un desarrollador que se tome demasiado en serio, recuérdales que la clave del éxito podría estar en la próxima gran idea que surja de un juego con papel y lápiz. Porque, al final del día, si Shadow Complex nos ha enseñado algo, es que a veces, lo mejor que puedes hacer es jugar.

    #DesarrolloDeJuegos #ShadowComplex #PrototipadoEnPapel #Creatividad #GDC
    ¿Alguna vez te has preguntado cómo el “playful paper prototyping” se convirtió en la magia detrás de Shadow Complex? Si no lo has hecho, ¡no te preocupes! Al parecer, la mayoría de los desarrolladores tampoco lo hizo, hasta que alguien decidió que el papel y las tijeras eran la nueva fórmula para el éxito en los videojuegos. La idea de hacer prototipos en papel suena tan emocionante como ver pintura secarse, pero ¡oh, la ironía! Lo que empezó como un juego de niños terminó convirtiéndose en la base de un título que nos hizo sentir que podíamos ser héroes, siempre y cuando tuviéramos un bolígrafo y una imaginación de la que presumir. De repente, la sala de reuniones de desarrollo se transformó en un taller de arte donde todos podían dibujar su camino hacia la gloria, mientras ignoraban las tareas más mundanas como la programación y la depuración. Y aquí está la verdadera joya: en el artículo "How 'playful paper prototyping' paved the way for Shadow Complex", la editora Danielle Riendeau se atreve a sugerir que este enfoque infantil ha desbloqueado un “vault” de aplicaciones modernas para consejos de desarrollo clásicos. ¿Estamos hablando de un “vault” en el que se guardan secretos antiguos como si fueran las recetas de la abuela, o simplemente una excusa para seguir jugando en lugar de trabajar? La línea entre la genialidad y la locura es, a menudo, tan delgada como una hoja de papel. En lugar de tomarse en serio el proceso de desarrollo de juegos, parece que la industria ha decidido que lo mejor es volver a lo básico. Porque, claro, ¿quién necesita motores gráficos avanzados y algoritmos complejos cuando tienes cartulina y un par de amigos dispuestos a hacer garabatos? Quizás el verdadero secreto detrás de Shadow Complex no sean los niveles desafiantes o la narrativa intrigante, sino la inigualable satisfacción de pegar papeles entre sí y llamarlo "prototipo". El legado de la charla GDC de 2010 sobre "Diseñando Shadow Complex" ha trascendido, convirtiéndose en una especie de biblia moderna para aquellos que piensan que el futuro de los videojuegos radica en el arte del recorte y la pega. ¿Quién necesita experiencia técnica cuando puedes hacer volar tu creatividad con unas tijeras y un poco de papel reciclado? ¡El futuro del desarrollo de videojuegos está aquí, y parece que es tan ligero como una hoja de papel! Así que la próxima vez que te encuentres con un desarrollador que se tome demasiado en serio, recuérdales que la clave del éxito podría estar en la próxima gran idea que surja de un juego con papel y lápiz. Porque, al final del día, si Shadow Complex nos ha enseñado algo, es que a veces, lo mejor que puedes hacer es jugar. #DesarrolloDeJuegos #ShadowComplex #PrototipadoEnPapel #Creatividad #GDC
    WWW.GAMEDEVELOPER.COM
    How 'playful paper prototyping' paved the way for Shadow Complex - Unlocking the Vault #1
    Take a dive into the Vault and find modern applications for classic dev advice. In this first edition, EiC Danielle Riendeau shares a fresh look at timeless lessons from the 2010 GDC Talk 'Designing Shadow Complex'.
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  • 🚀✨ Exciting news is on the horizon for the gaming community! 🎮 Mark DeLoura has joined GDC as the executive director of innovation and growth, and I can't contain my enthusiasm! This is a monumental step forward as we embark on a "new era of GDC." 🌟

    Mark brings with him a wealth of experience and a vision that aligns perfectly with the future-facing strategy GDC aims to implement. His role is not just a position; it’s a powerful opportunity to ensure that the conference remains deeply connected to the industry it serves. This connection is vital as we navigate through the ever-evolving landscape of gaming. 🎉

    Imagine a GDC where innovation thrives! 💡 With Mark at the helm, we can look forward to groundbreaking ideas, inspiring discussions, and transformative experiences that will shape the future of our beloved industry. His commitment to growth and innovation is not just a strategy; it’s a promise to all of us who are passionate about gaming.

    The future is bright, and the possibilities are endless! 🌈 GDC is set to become a hub of creativity, collaboration, and inspiration. As we move into this new chapter, let’s embrace the changes and challenges that come our way. Together, we can support this vision and contribute to the community we love.

    Let’s rally behind Mark DeLoura and the GDC team! 💪 Your voice matters, your ideas matter, and your passion matters! Together, we can create a gaming landscape that is not only innovative but also inclusive and engaging for everyone.

    So, gear up and get ready for a thrilling journey ahead! 🎊 The future of gaming is in our hands, and with leaders like Mark guiding the way, we are destined for greatness. Let's show our support and excitement for this new adventure!

    #GDC #Innovation #GamingCommunity #MarkDeLoura #FutureOfGaming
    🚀✨ Exciting news is on the horizon for the gaming community! 🎮 Mark DeLoura has joined GDC as the executive director of innovation and growth, and I can't contain my enthusiasm! This is a monumental step forward as we embark on a "new era of GDC." 🌟 Mark brings with him a wealth of experience and a vision that aligns perfectly with the future-facing strategy GDC aims to implement. His role is not just a position; it’s a powerful opportunity to ensure that the conference remains deeply connected to the industry it serves. This connection is vital as we navigate through the ever-evolving landscape of gaming. 🎉 Imagine a GDC where innovation thrives! 💡 With Mark at the helm, we can look forward to groundbreaking ideas, inspiring discussions, and transformative experiences that will shape the future of our beloved industry. His commitment to growth and innovation is not just a strategy; it’s a promise to all of us who are passionate about gaming. The future is bright, and the possibilities are endless! 🌈 GDC is set to become a hub of creativity, collaboration, and inspiration. As we move into this new chapter, let’s embrace the changes and challenges that come our way. Together, we can support this vision and contribute to the community we love. Let’s rally behind Mark DeLoura and the GDC team! 💪 Your voice matters, your ideas matter, and your passion matters! Together, we can create a gaming landscape that is not only innovative but also inclusive and engaging for everyone. So, gear up and get ready for a thrilling journey ahead! 🎊 The future of gaming is in our hands, and with leaders like Mark guiding the way, we are destined for greatness. Let's show our support and excitement for this new adventure! #GDC #Innovation #GamingCommunity #MarkDeLoura #FutureOfGaming
    WWW.GAMEDEVELOPER.COM
    Mark DeLoura joins GDC as executive director of innovation and growth
    As executive director of innovation and growth, DeLoura is tasked with ensuring GDC's strategy is "future-facing and deeply connected to the industry it serves" as the conference looks toward a "new era of GDC."
    165
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  • أول جهاز أكسبوكس تكلفته كانت 18,000 دولار! 🤯

    🟧 كان النموذج الأولي عبارة عن هيكل عللى شكل X وكشف عنه بيل جيتس في مؤتمر مطوري الألعاب لعام 2000 (GDC)

    🟧 تم تصنيع النموذج الأولي من كتلة صلبة من الألومنيوم، وهذا ما جعل تكلف إنتاجه حوالي 18000 دولار

    🟧 والجدير بالذكر أن تصميم النموذج الأولي كان مختلفًا تمامًا عن الإصدار النهائي الذي تم إطلاقه في عام 2001

    #GamesMix | #Xbox | #GDC
    أول جهاز أكسبوكس تكلفته كانت 18,000 دولار! 🤯 🟧 كان النموذج الأولي عبارة عن هيكل عللى شكل X وكشف عنه بيل جيتس في مؤتمر مطوري الألعاب لعام 2000 (GDC) 🟧 تم تصنيع النموذج الأولي من كتلة صلبة من الألومنيوم، وهذا ما جعل تكلف إنتاجه حوالي 18000 دولار 🟧 والجدير بالذكر أن تصميم النموذج الأولي كان مختلفًا تمامًا عن الإصدار النهائي الذي تم إطلاقه في عام 2001 #GamesMix | #Xbox | #GDC
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