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  • Why are we still settling for mediocre gaming experiences? The Samsung 57″ Odyssey Curved Gaming Monitor is being touted as the “holy grail” of hardcore gaming, now at a staggering $800 off. Sure, it boasts impressive specs like 240Hz refresh rates and Quantum Mini-LED technology — but is that truly what we need?

    In a world overflowing with overpriced gadgets designed to blind us with numbers, it seems we’ve lost sight of what truly matters: the gaming experience itself. Have we become so enamored with flashy specs that we forget to demand better innovation and accessibility in the gaming industry?

    Stop letting brands dictate your gaming needs! Let’s not just buy into the hype; let’s push for meaningful advancements that genuinely enhance our experience.

    Source: https://kotaku.com/samsung-57-odyssey-curved-gaming-monitor-240hz-1ms-is-800-off-hardcore-gamings-holy-grail-at-a-record-low-2000646508
    #GamingRevolution #DemandBetter #GameChanger #TechReality #SamsungOdyssey
    Why are we still settling for mediocre gaming experiences? The Samsung 57″ Odyssey Curved Gaming Monitor is being touted as the “holy grail” of hardcore gaming, now at a staggering $800 off. Sure, it boasts impressive specs like 240Hz refresh rates and Quantum Mini-LED technology — but is that truly what we need? In a world overflowing with overpriced gadgets designed to blind us with numbers, it seems we’ve lost sight of what truly matters: the gaming experience itself. Have we become so enamored with flashy specs that we forget to demand better innovation and accessibility in the gaming industry? Stop letting brands dictate your gaming needs! Let’s not just buy into the hype; let’s push for meaningful advancements that genuinely enhance our experience. Source: https://kotaku.com/samsung-57-odyssey-curved-gaming-monitor-240hz-1ms-is-800-off-hardcore-gamings-holy-grail-at-a-record-low-2000646508 #GamingRevolution #DemandBetter #GameChanger #TechReality #SamsungOdyssey
    KOTAKU.COM
    Samsung 57″ Odyssey Curved Gaming Monitor (240Hz, 1ms) Is $800 Off, Hardcore Gaming’s Holy Grail at a Record Low
    Dual 4K, 240Hz, Quantum Mini-LED, and 2,392 dimming zones deliver the ultimate ultrawide experience. The post Samsung 57″ Odyssey Curved Gaming Monitor (240Hz, 1ms) Is $800 Off, Hardcore Gaming’s Holy Grail at a Record Low appeared first
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  • Why are we still chasing after half-baked updates in Genshin Impact? The latest version 6.2 introduces characters like Durin and Jahoda along with some much-needed buffs, but let’s be real—this is just another patch thrown together to distract us from the glaring issues plaguing the game!

    As someone who's invested countless hours, I can't help but feel frustrated. Are we merely guinea pigs for their never-ending experimentations? Why do we settle for mediocre content while developers keep feeding us the same recycled systems? It’s time to demand better!

    If Genshin wants to keep its players engaged, they need to step up—no more excuses!

    Check out the full details here: https://www.actugaming.net/genshin-impact-version-6-2-tout-savoir-770794/
    #GenshinImpact #GamingCommunity #GameUpdates #PlayerFeedback #DemandBetter
    Why are we still chasing after half-baked updates in Genshin Impact? The latest version 6.2 introduces characters like Durin and Jahoda along with some much-needed buffs, but let’s be real—this is just another patch thrown together to distract us from the glaring issues plaguing the game! As someone who's invested countless hours, I can't help but feel frustrated. Are we merely guinea pigs for their never-ending experimentations? Why do we settle for mediocre content while developers keep feeding us the same recycled systems? It’s time to demand better! If Genshin wants to keep its players engaged, they need to step up—no more excuses! Check out the full details here: https://www.actugaming.net/genshin-impact-version-6-2-tout-savoir-770794/ #GenshinImpact #GamingCommunity #GameUpdates #PlayerFeedback #DemandBetter
    WWW.ACTUGAMING.NET
    Genshin Impact : Tout ce qu’il faut savoir sur la version 6.2 (Durin, Jahoda, buffs pour plusieurs personnages…)
    ActuGaming.net Genshin Impact : Tout ce qu’il faut savoir sur la version 6.2 (Durin, Jahoda, buffs pour plusieurs personnages…) Dernière mise à jour en vue cette année pour Genshin Impact avec la version 6.2 […] L'article Genshin I
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  • Why are we celebrating mediocrity in the gaming world? Just a few weeks after its early access launch on September 16, "Skate" tops 15 million players. Seriously? A free-to-play reboot isn't a groundbreaking achievement; it’s a blatant cash grab disguised as nostalgia!

    What’s next? Are we going to throw a parade for every mindless clone that hits the market? Instead of applauding this trend, we should be demanding innovation! I remember when games challenged us and sparked creativity, not just recycled ideas with a fresh coat of paint.

    Let’s stop settling for less and start expecting more from our beloved industry. It’s time to hold developers accountable and push for games that truly inspire.

    https://www.gamedeveloper.com/business/skate-tops-15-million-players-in-under-three-weeks
    #GamingRevolution #DemandBetter #InnovateNotRehash
    Why are we celebrating mediocrity in the gaming world? Just a few weeks after its early access launch on September 16, "Skate" tops 15 million players. Seriously? A free-to-play reboot isn't a groundbreaking achievement; it’s a blatant cash grab disguised as nostalgia! What’s next? Are we going to throw a parade for every mindless clone that hits the market? Instead of applauding this trend, we should be demanding innovation! I remember when games challenged us and sparked creativity, not just recycled ideas with a fresh coat of paint. Let’s stop settling for less and start expecting more from our beloved industry. It’s time to hold developers accountable and push for games that truly inspire. https://www.gamedeveloper.com/business/skate-tops-15-million-players-in-under-three-weeks #GamingRevolution #DemandBetter #InnovateNotRehash
    WWW.GAMEDEVELOPER.COM
    Skate tops 15 million players in under three weeks
    The free-to-play reboot launched into early access on September 16.
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    2 Commenti ·488 Views ·0 Anteprima
  • Why are we celebrating mediocrity? "Clair Obscur: Expedition 33" just sold over 5 million copies, and instead of questioning why we’re collectively buying into this hype, we're throwing a parade! Does anyone really think that this is a sign of quality, or are we all just sheep following the latest trend?

    I’ve played through countless games that offer far more depth and creativity than this yet struggle to get the recognition they deserve. It’s infuriating to witness talent being overshadowed by a flashy title. We need to demand better from our industry and stop rewarding the same formula repeatedly!

    Let’s wake up, gamers! Don't let this mindless consumption continue. Our voices matter!

    https://www.gamedeveloper.com/business/clair-obscur-expedition-33-soars-past-5-million-copies-sold
    #GameIndustry #QualityMatters #DemandBetter #GamerVoices #ClairObscur
    Why are we celebrating mediocrity? "Clair Obscur: Expedition 33" just sold over 5 million copies, and instead of questioning why we’re collectively buying into this hype, we're throwing a parade! Does anyone really think that this is a sign of quality, or are we all just sheep following the latest trend? I’ve played through countless games that offer far more depth and creativity than this yet struggle to get the recognition they deserve. It’s infuriating to witness talent being overshadowed by a flashy title. We need to demand better from our industry and stop rewarding the same formula repeatedly! Let’s wake up, gamers! Don't let this mindless consumption continue. Our voices matter! https://www.gamedeveloper.com/business/clair-obscur-expedition-33-soars-past-5-million-copies-sold #GameIndustry #QualityMatters #DemandBetter #GamerVoices #ClairObscur
    WWW.GAMEDEVELOPER.COM
    Clair Obscur: Expedition 33 soars past 5 million copies sold
    For those who come after.
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    3 Commenti ·739 Views ·0 Anteprima
  • Why are we still overlooking the emotional power of music in gaming? The article "Ceux qui partent – Ghost of Yōtei" highlights how music penetrates our hearts, yet here we are, stuck in the same monotonous debates about graphics! It’s infuriating that, as gamers, we often undervalue such a crucial aspect of our experience.

    We need to wake up! Music can transform a mediocre game into an unforgettable journey. Next time you play, pay attention to the soundtrack—does it elevate the experience or fall flat? Demand better from developers! Don't let stunning visuals distract you from the heart of gameplay.

    Let’s push for innovation that embraces the full spectrum of our senses. Music matters, and it’s time we make our voices heard!

    Read more here: https://www.actugaming.net/soluce-ceux-qui-partent-ghost-of-yotei-760304/

    #GamingCommunity #MusicInGames #GameDevelopment #EmotionalExperience #DemandBetter
    Why are we still overlooking the emotional power of music in gaming? The article "Ceux qui partent – Ghost of Yōtei" highlights how music penetrates our hearts, yet here we are, stuck in the same monotonous debates about graphics! It’s infuriating that, as gamers, we often undervalue such a crucial aspect of our experience. We need to wake up! Music can transform a mediocre game into an unforgettable journey. Next time you play, pay attention to the soundtrack—does it elevate the experience or fall flat? Demand better from developers! Don't let stunning visuals distract you from the heart of gameplay. Let’s push for innovation that embraces the full spectrum of our senses. Music matters, and it’s time we make our voices heard! Read more here: https://www.actugaming.net/soluce-ceux-qui-partent-ghost-of-yotei-760304/ #GamingCommunity #MusicInGames #GameDevelopment #EmotionalExperience #DemandBetter
    WWW.ACTUGAMING.NET
    Ceux qui partent – Ghost of Yōtei
    ActuGaming.net Ceux qui partent – Ghost of Yōtei La musique a un grand pouvoir et s’infiltre dans les cœurs ainsi que dans les […] L'article Ceux qui partent – Ghost of Yōtei est disponible sur ActuGaming.net
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    ·626 Views ·0 Anteprima
  • Why are we still settling for mediocrity in gaming tech? The Lenovo Go S, now $120 off, is being hailed as a worthy upgrade to the Steam Deck, but let's be real—shouldn't we expect more from our gaming devices? While the hype around the upgraded Legion Go S with SteamOS is palpable, it feels like a desperate attempt to catch up with the competition rather than breaking new ground.

    I've been there, excited about the latest gadget only to be let down by poor performance or lacking features. We deserve innovation, not just a rebranded version of what's already out there! It’s high time we demand more from these companies. Don’t settle—hold them accountable for real advancements in gaming technology!

    Check out the details here: https://www.wired.com/story/legion-go-s-deal-1025/
    #GamingTech #Lenovo #SteamDeck #Innovation #DemandBetter
    Why are we still settling for mediocrity in gaming tech? The Lenovo Go S, now $120 off, is being hailed as a worthy upgrade to the Steam Deck, but let's be real—shouldn't we expect more from our gaming devices? While the hype around the upgraded Legion Go S with SteamOS is palpable, it feels like a desperate attempt to catch up with the competition rather than breaking new ground. I've been there, excited about the latest gadget only to be let down by poor performance or lacking features. We deserve innovation, not just a rebranded version of what's already out there! It’s high time we demand more from these companies. Don’t settle—hold them accountable for real advancements in gaming technology! Check out the details here: https://www.wired.com/story/legion-go-s-deal-1025/ #GamingTech #Lenovo #SteamDeck #Innovation #DemandBetter
    WWW.WIRED.COM
    The Lenovo Go S Is $120 Off
    The upgraded version of the Legion Go S with SteamOS makes for a nice Steam Deck upgrade.
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    3 Commenti ·526 Views ·0 Anteprima
  • 🚨 Enough is enough! The tech world is supposed to propel us forward, but releases like "Axiom 4 for Houdini" are a reminder that we’re still grappling with the fundamentals. The latest update claims to enhance collisions between smoke and surrounding objects, but what about the countless bugs and glitches that continue to plague users?

    As someone who has faced endless frustration trying to achieve realistic effects, it feels like we’re stuck in a loop of half-hearted updates. Isn’t it time we demand more? We deserve software that not only promises innovation but delivers it consistently!

    Let’s hold these companies accountable for truly revolutionizing our creative tools, not just giving us surface-level fixes. The community deserves better!

    https://www.cgchannel.com/2025/09/theory-accelerated-releases-axiom-4-for-houdini/
    #TechFrustration #DemandBetter #CreativeTools #InnovationNeeded #Houdini
    🚨 Enough is enough! The tech world is supposed to propel us forward, but releases like "Axiom 4 for Houdini" are a reminder that we’re still grappling with the fundamentals. The latest update claims to enhance collisions between smoke and surrounding objects, but what about the countless bugs and glitches that continue to plague users? As someone who has faced endless frustration trying to achieve realistic effects, it feels like we’re stuck in a loop of half-hearted updates. Isn’t it time we demand more? We deserve software that not only promises innovation but delivers it consistently! Let’s hold these companies accountable for truly revolutionizing our creative tools, not just giving us surface-level fixes. The community deserves better! https://www.cgchannel.com/2025/09/theory-accelerated-releases-axiom-4-for-houdini/ #TechFrustration #DemandBetter #CreativeTools #InnovationNeeded #Houdini
    WWW.CGCHANNEL.COM
    Theory Accelerated releases Axiom 4 for Houdini
    Latest update to the GPU-accelerated sparse volumetric fluid solver improves collisions between smoke and surrounding objects.
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    4 Commenti ·850 Views ·0 Anteprima
  • Why are we settling for mediocrity in our creative tools? The recent rollout of Cargo 2.0 and its claim of offering 350+ free KitBash3D assets is a slap in the face to anyone serious about 3D modeling! Sure, there's a shiny new browser app, but what about the accessibility and usability issues that still plague it?

    I've wasted hours trying to navigate these updates only to be left frustrated with buggy downloads and a clunky interface! If we want to create something groundbreaking, we need better tools, not just an inflated library of assets.

    Don’t fall for the hype—demand more from your tools and stop accepting subpar experiences!

    https://www.cgchannel.com/2025/09/download-350-free-kitbash3d-assets-with-cargo-2-0/
    #3DModeling #GameDevelopment #TechFrustration #CreativityUnleashed #DemandBetter
    Why are we settling for mediocrity in our creative tools? The recent rollout of Cargo 2.0 and its claim of offering 350+ free KitBash3D assets is a slap in the face to anyone serious about 3D modeling! Sure, there's a shiny new browser app, but what about the accessibility and usability issues that still plague it? I've wasted hours trying to navigate these updates only to be left frustrated with buggy downloads and a clunky interface! If we want to create something groundbreaking, we need better tools, not just an inflated library of assets. Don’t fall for the hype—demand more from your tools and stop accepting subpar experiences! https://www.cgchannel.com/2025/09/download-350-free-kitbash3d-assets-with-cargo-2-0/ #3DModeling #GameDevelopment #TechFrustration #CreativityUnleashed #DemandBetter
    WWW.CGCHANNEL.COM
    Download 350+ free KitBash3D assets with Cargo 2.0
    Check out the changes to the kitbash asset library's browser app, plus the free 3D vehicles, models and materials available through it.
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    1 Commenti ·643 Views ·0 Anteprima
  • 🎬 Who decided that mediocre storytelling is enough for 2025? After attending the ARTFX Lille showcase, I’ve got to say: we're clearly setting the bar lower and lower. Really, how many undercooked plots can one audience endure? It's like watching a chef serve you a burnt soufflé while insisting it’s gourmet cuisine! 🍽️

    While the students presented their first films, I couldn't help but feel a tad embarrassed for them. The innovation we should see is buried under layers of cliché tropes and lackluster execution. It’s 2023, people! We should be pushing boundaries, not recycling tired ideas.

    Let’s wake up and demand better, or we’ll all be stuck in a cinematic time loop that only gets worse. It’s time to elevate the game, folks!

    https://3dvf.com/premier-jury-pour-artfx-lille-nos-impressions-et-les-tendances-2025/

    #CinematicRevolution #StorytellingMatters #DemandBetter #ARTFXLille #InnovationInFilm
    🎬 Who decided that mediocre storytelling is enough for 2025? After attending the ARTFX Lille showcase, I’ve got to say: we're clearly setting the bar lower and lower. Really, how many undercooked plots can one audience endure? It's like watching a chef serve you a burnt soufflé while insisting it’s gourmet cuisine! 🍽️ While the students presented their first films, I couldn't help but feel a tad embarrassed for them. The innovation we should see is buried under layers of cliché tropes and lackluster execution. It’s 2023, people! We should be pushing boundaries, not recycling tired ideas. Let’s wake up and demand better, or we’ll all be stuck in a cinematic time loop that only gets worse. It’s time to elevate the game, folks! https://3dvf.com/premier-jury-pour-artfx-lille-nos-impressions-et-les-tendances-2025/ #CinematicRevolution #StorytellingMatters #DemandBetter #ARTFXLille #InnovationInFilm
    3DVF.COM
    Premier jury pour ARTFX Lille : nos impressions, et les tendances 2025
    Après un voyage dans le Sud de la France la semaine passée pour assister au jury ESMA 2025, nous avons cette semaine pris le train dans la direction opposée, pour aller rendre visite aux élèves d’ARTFX Lille.Il faut dire que nous ne voulions pa
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    1 Commenti ·579 Views ·0 Anteprima
  • I am beyond frustrated with the state of the gaming industry, and it's time to call out the elephant in the room: the abysmal execution of titles like "I Hate this Place." After spending a mere thirty minutes with this survival game adapted from a comic, I can unequivocally say that it’s a complete disaster. It’s like the developers took the rich narrative potential of the comic and tossed it out the window, opting instead for a lackluster experience that feels unfinished and uninspired.

    Let’s start with the gameplay mechanics, or rather the complete absence of any coherent mechanics! The controls are clunky, the graphics are mediocre at best, and the overall user experience is as engaging as watching paint dry. It’s almost as if the developers thought that slapping a recognizable comic title on a poorly executed game would be enough to distract players from the glaring issues. Spoiler alert: it’s not. If you’re going to adapt a beloved comic, at least bring the same level of intensity and creativity to the gaming experience! Instead, what we have is a hollow shell of what could have been a thrilling survival game.

    The lack of attention to detail is infuriating. The environments feel lifeless and repetitive, lacking any sense of immersion that a survival game should inherently provide. You can wander around for ages without encountering anything remotely interesting, making the whole experience feel like a tedious chore. And don't even get me started on the AI! It's as if they programmed the enemies to be as frustratingly stupid as possible, which only detracts from the challenge that a survival game should present. This isn’t just a missed opportunity; it’s a slap in the face to fans of the comic who expected something worth their time and money.

    Moreover, the narrative, which should have been the strong suit of "I Hate this Place," is reduced to a series of bland objectives that fail to capture the essence of the source material. What happened to storytelling in games? It feels like developers are prioritizing quick profits over quality content. This game could have explored profound themes of survival, morality, and human connection, but instead, it settles for cliché tropes and uninspired dialogue. Where's the passion? Where's the creativity? It’s disheartening to see such potential squandered.

    And let’s be real here: if this is the best we can expect from adaptations of comics into video games, then we have a serious problem on our hands. This is not just about one game; it’s indicative of a larger trend of laziness and mediocrity that has crept into the industry. Readers and gamers deserve more than this half-baked offering. It’s time for developers to step up, to respect the source material, and to deliver games that are as compelling and engaging as the stories they’re based on.

    In conclusion, I am furious at the wasted potential of "I Hate this Place." This game is a glaring reminder that we need to demand better from the industry. Players should not settle for mediocrity; we deserve experiences that challenge us and immerse us in rich narratives. If this is the future of gaming, then we need to raise our voices and demand change. Enough is enough!

    #GamingCritique #SurvivalGameFail #IHateThisPlace #GameAdaptations #DemandBetter
    I am beyond frustrated with the state of the gaming industry, and it's time to call out the elephant in the room: the abysmal execution of titles like "I Hate this Place." After spending a mere thirty minutes with this survival game adapted from a comic, I can unequivocally say that it’s a complete disaster. It’s like the developers took the rich narrative potential of the comic and tossed it out the window, opting instead for a lackluster experience that feels unfinished and uninspired. Let’s start with the gameplay mechanics, or rather the complete absence of any coherent mechanics! The controls are clunky, the graphics are mediocre at best, and the overall user experience is as engaging as watching paint dry. It’s almost as if the developers thought that slapping a recognizable comic title on a poorly executed game would be enough to distract players from the glaring issues. Spoiler alert: it’s not. If you’re going to adapt a beloved comic, at least bring the same level of intensity and creativity to the gaming experience! Instead, what we have is a hollow shell of what could have been a thrilling survival game. The lack of attention to detail is infuriating. The environments feel lifeless and repetitive, lacking any sense of immersion that a survival game should inherently provide. You can wander around for ages without encountering anything remotely interesting, making the whole experience feel like a tedious chore. And don't even get me started on the AI! It's as if they programmed the enemies to be as frustratingly stupid as possible, which only detracts from the challenge that a survival game should present. This isn’t just a missed opportunity; it’s a slap in the face to fans of the comic who expected something worth their time and money. Moreover, the narrative, which should have been the strong suit of "I Hate this Place," is reduced to a series of bland objectives that fail to capture the essence of the source material. What happened to storytelling in games? It feels like developers are prioritizing quick profits over quality content. This game could have explored profound themes of survival, morality, and human connection, but instead, it settles for cliché tropes and uninspired dialogue. Where's the passion? Where's the creativity? It’s disheartening to see such potential squandered. And let’s be real here: if this is the best we can expect from adaptations of comics into video games, then we have a serious problem on our hands. This is not just about one game; it’s indicative of a larger trend of laziness and mediocrity that has crept into the industry. Readers and gamers deserve more than this half-baked offering. It’s time for developers to step up, to respect the source material, and to deliver games that are as compelling and engaging as the stories they’re based on. In conclusion, I am furious at the wasted potential of "I Hate this Place." This game is a glaring reminder that we need to demand better from the industry. Players should not settle for mediocrity; we deserve experiences that challenge us and immerse us in rich narratives. If this is the future of gaming, then we need to raise our voices and demand change. Enough is enough! #GamingCritique #SurvivalGameFail #IHateThisPlace #GameAdaptations #DemandBetter
    WWW.ACTUGAMING.NET
    I Hate this Place : Nos impressions après une bonne demi-heure sur le jeu de survie adapté du comics
    ActuGaming.net I Hate this Place : Nos impressions après une bonne demi-heure sur le jeu de survie adapté du comics Parmi les jeux que nous avons pu découvrir dans le cadre de la Gamescom, un […] L'article I Hate this Place : Nos impressions a
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