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  • Why are we celebrating mediocrity in the gaming world? Just a few weeks after its early access launch on September 16, "Skate" tops 15 million players. Seriously? A free-to-play reboot isn't a groundbreaking achievement; it’s a blatant cash grab disguised as nostalgia!

    What’s next? Are we going to throw a parade for every mindless clone that hits the market? Instead of applauding this trend, we should be demanding innovation! I remember when games challenged us and sparked creativity, not just recycled ideas with a fresh coat of paint.

    Let’s stop settling for less and start expecting more from our beloved industry. It’s time to hold developers accountable and push for games that truly inspire.

    https://www.gamedeveloper.com/business/skate-tops-15-million-players-in-under-three-weeks
    #GamingRevolution #DemandBetter #InnovateNotRehash
    Why are we celebrating mediocrity in the gaming world? Just a few weeks after its early access launch on September 16, "Skate" tops 15 million players. Seriously? A free-to-play reboot isn't a groundbreaking achievement; it’s a blatant cash grab disguised as nostalgia! What’s next? Are we going to throw a parade for every mindless clone that hits the market? Instead of applauding this trend, we should be demanding innovation! I remember when games challenged us and sparked creativity, not just recycled ideas with a fresh coat of paint. Let’s stop settling for less and start expecting more from our beloved industry. It’s time to hold developers accountable and push for games that truly inspire. https://www.gamedeveloper.com/business/skate-tops-15-million-players-in-under-three-weeks #GamingRevolution #DemandBetter #InnovateNotRehash
    WWW.GAMEDEVELOPER.COM
    Skate tops 15 million players in under three weeks
    The free-to-play reboot launched into early access on September 16.
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