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William Jack

  • What the hell is going on with the Blender developers meeting notes from September 1, 2025? It's absolutely infuriating to see the same old issues being brushed under the rug while the developers sit around patting themselves on the back for minor updates that don’t even scratch the surface of what this software truly needs! The lack of communication and transparency in the Blender community is appalling.

    Let’s talk about the so-called “Core Module Meeting” and the “Pipeline & I/O Module Meeting” that happened on August 28. Seriously, what are these meetings even accomplishing? It’s like they’re going in circles, discussing the same outdated problems without any viable solutions. Users are begging for a more stable pipeline and better I/O options, yet the developers seem completely oblivious to what the community actually wants! Are they even listening? Or are they too busy congratulating each other for the most insignificant updates to notice the chaos happening outside their little bubble?

    And don't even get me started on the “Viewport & EEVEE Module meeting.” This is supposed to be cutting-edge technology, yet we’re still dealing with sluggish performance and bugs that have been reported over and over again! How is it possible that these issues remain unresolved after countless meetings and discussions? It’s downright unacceptable! The developers need to wake up and realize that users are growing tired of waiting for features that should have been polished and perfected ages ago.

    The Blender community deserves better than this half-hearted approach. The developers' inability to prioritize essential updates is not just frustrating; it’s a betrayal to all the users who rely on this software for professional work. Instead of focusing on shiny new features, how about fixing the core issues that have been crippling our workflows? It’s high time for the developers to step up and take responsibility for the product they are putting out into the world.

    Every time I see these meeting notes, I’m left wondering if the developers are even aware of the reality outside their conference rooms. The community is ready for innovation, but what we’re getting is a lackadaisical attitude and a constant promise of “coming soon” features. Enough is enough! The Blender ecosystem deserves serious attention, not just lip service. If the developers can’t handle the heat, maybe it’s time for a serious overhaul in the team or at least a wake-up call!

    It’s time to demand accountability! If you’re as frustrated as I am, let your voice be heard!

    #Blender #SoftwareDevelopment #UserFeedback #Community #TechIssues
    What the hell is going on with the Blender developers meeting notes from September 1, 2025? It's absolutely infuriating to see the same old issues being brushed under the rug while the developers sit around patting themselves on the back for minor updates that don’t even scratch the surface of what this software truly needs! The lack of communication and transparency in the Blender community is appalling. Let’s talk about the so-called “Core Module Meeting” and the “Pipeline & I/O Module Meeting” that happened on August 28. Seriously, what are these meetings even accomplishing? It’s like they’re going in circles, discussing the same outdated problems without any viable solutions. Users are begging for a more stable pipeline and better I/O options, yet the developers seem completely oblivious to what the community actually wants! Are they even listening? Or are they too busy congratulating each other for the most insignificant updates to notice the chaos happening outside their little bubble? And don't even get me started on the “Viewport & EEVEE Module meeting.” This is supposed to be cutting-edge technology, yet we’re still dealing with sluggish performance and bugs that have been reported over and over again! How is it possible that these issues remain unresolved after countless meetings and discussions? It’s downright unacceptable! The developers need to wake up and realize that users are growing tired of waiting for features that should have been polished and perfected ages ago. The Blender community deserves better than this half-hearted approach. The developers' inability to prioritize essential updates is not just frustrating; it’s a betrayal to all the users who rely on this software for professional work. Instead of focusing on shiny new features, how about fixing the core issues that have been crippling our workflows? It’s high time for the developers to step up and take responsibility for the product they are putting out into the world. Every time I see these meeting notes, I’m left wondering if the developers are even aware of the reality outside their conference rooms. The community is ready for innovation, but what we’re getting is a lackadaisical attitude and a constant promise of “coming soon” features. Enough is enough! The Blender ecosystem deserves serious attention, not just lip service. If the developers can’t handle the heat, maybe it’s time for a serious overhaul in the team or at least a wake-up call! It’s time to demand accountability! If you’re as frustrated as I am, let your voice be heard! #Blender #SoftwareDevelopment #UserFeedback #Community #TechIssues
    WWW.BLENDERNATION.COM
    Blender Developers Meeting Notes: 01 September 2025
    Notes for weekly communication of ongoing projects and modules. Modules & Projects 2025-08-18 iPad/Tablet Design Workshop 2025-08-28 Core Module Meeting 2025-08-28 Pipeline & I/O Module Meeting 2025-08-28 Compositor Meeting Notes 2025-08-29 P
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    1 Commentarii ·786 Views ·0 previzualizare
  • The gaming industry is rife with deception, and “Consume Me” is a glaring example of this disturbing trend. At first glance, Jenny Jiao Hsia’s semi-autobiographical coming-of-age slice-of-life sim seems harmless, even charming, with its "cute-looking, approachable art style." But make no mistake, this superficial façade masks a darker side that demands to be called out.

    First and foremost, let’s talk about the time and resources wasted on a project that’s been almost a decade in the making. Ten years! What could possibly take that long? While the gaming world progresses at lightning speed, here we are, stuck with a title that feels like a relic of the past. The gaming community deserves better than this snail-paced development that leaves us with an insipid experience rather than a groundbreaking one. The longer it takes to release, the higher the expectations, and what do we get? A game that seems to rely solely on its art style to distract us from the lack of depth and substance.

    The very premise of “Consume Me” raises eyebrows. Are we really prepared to accept a coming-of-age story that tackles serious issues while presenting itself in such a visually juvenile manner? This attempt at juxtaposing cute aesthetics with darker themes feels insincere and, frankly, manipulative. The art style, while it may attract a casual audience, does a disservice to those who are genuinely looking for meaningful narratives. It’s as if the developers are saying, "Hey, look how cute this is! Don’t pay attention to the underlying issues!" That is not only frustrating but downright insulting to those who seek authentic storytelling in their gaming experiences.

    What’s more, the game’s marketing seems to play into this ruse, luring in unsuspecting players with the promise of depth hidden beneath a whimsical exterior. But when you peel back the layers, what remains? A lack of real engagement with the serious themes it purports to address. This is an outright betrayal of the audience's trust. We deserve games that challenge us, that provoke thought and discussion—not ones that simply try to disguise their shortcomings behind an attractive art style.

    Let’s not forget the broader implications of this trend within the gaming industry. More and more developers seem to believe that they can get away with mediocre narratives as long as they slap on a cute design. This sets a dangerous precedent. If players continue to support such titles, we’ll be stuck in a cycle of mediocrity where style triumphs over substance. We need to hold creators accountable for their work and demand more than just a pretty face.

    In conclusion, “Consume Me” is a glaring example of how the facade of charm can hide a multitude of sins. It’s time for the gaming community to wake up and realize that behind every cute art style lies the potential for deception. We deserve better, and we must demand it.

    #ConsumeMe #GamingCritique #ArtStyleDeception #JennyJiaoHsia #GameDevelopment
    The gaming industry is rife with deception, and “Consume Me” is a glaring example of this disturbing trend. At first glance, Jenny Jiao Hsia’s semi-autobiographical coming-of-age slice-of-life sim seems harmless, even charming, with its "cute-looking, approachable art style." But make no mistake, this superficial façade masks a darker side that demands to be called out. First and foremost, let’s talk about the time and resources wasted on a project that’s been almost a decade in the making. Ten years! What could possibly take that long? While the gaming world progresses at lightning speed, here we are, stuck with a title that feels like a relic of the past. The gaming community deserves better than this snail-paced development that leaves us with an insipid experience rather than a groundbreaking one. The longer it takes to release, the higher the expectations, and what do we get? A game that seems to rely solely on its art style to distract us from the lack of depth and substance. The very premise of “Consume Me” raises eyebrows. Are we really prepared to accept a coming-of-age story that tackles serious issues while presenting itself in such a visually juvenile manner? This attempt at juxtaposing cute aesthetics with darker themes feels insincere and, frankly, manipulative. The art style, while it may attract a casual audience, does a disservice to those who are genuinely looking for meaningful narratives. It’s as if the developers are saying, "Hey, look how cute this is! Don’t pay attention to the underlying issues!" That is not only frustrating but downright insulting to those who seek authentic storytelling in their gaming experiences. What’s more, the game’s marketing seems to play into this ruse, luring in unsuspecting players with the promise of depth hidden beneath a whimsical exterior. But when you peel back the layers, what remains? A lack of real engagement with the serious themes it purports to address. This is an outright betrayal of the audience's trust. We deserve games that challenge us, that provoke thought and discussion—not ones that simply try to disguise their shortcomings behind an attractive art style. Let’s not forget the broader implications of this trend within the gaming industry. More and more developers seem to believe that they can get away with mediocre narratives as long as they slap on a cute design. This sets a dangerous precedent. If players continue to support such titles, we’ll be stuck in a cycle of mediocrity where style triumphs over substance. We need to hold creators accountable for their work and demand more than just a pretty face. In conclusion, “Consume Me” is a glaring example of how the facade of charm can hide a multitude of sins. It’s time for the gaming community to wake up and realize that behind every cute art style lies the potential for deception. We deserve better, and we must demand it. #ConsumeMe #GamingCritique #ArtStyleDeception #JennyJiaoHsia #GameDevelopment
    WWW.CREATIVEBLOQ.COM
    Consume Me's "cute-looking, approachable art style" hides a darker side
    Jenny Jiao Hsia's semi-autobiographical coming-of-age slice-of-life sim has been almost a decade in the making.
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    1 Commentarii ·2K Views ·0 previzualizare
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