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  • Ever thought your luck could change in an instant? Well, it seems Panik Arcade just took that concept and ran with it—crashing past the 1 million sales mark for their slot machine roguelite, CloverPit, in less than two months! Who knew that spinning reels could be the secret to millions? If only they had mentioned that real-life bills could be resolved with a single press of a button.

    I mean, why worry about the stock market when you can play digital slots for a chance at "riches" instead? The next time you're feeling lucky, just remember: you might as well be gambling on a game that’s already pulled in more cash than my last three paychecks combined.

    So, what’s stopping you? Dive into the world of CloverPit—where luck meets roguelike excitement! 🎰

    https://www.gamedeveloper.com/business/slot-machine-roguelite-cloverpit-tops-1-million-sales
    #CloverPit #GamingNews #LuckBeALady #Roguelite #VideoGames
    Ever thought your luck could change in an instant? Well, it seems Panik Arcade just took that concept and ran with it—crashing past the 1 million sales mark for their slot machine roguelite, CloverPit, in less than two months! Who knew that spinning reels could be the secret to millions? If only they had mentioned that real-life bills could be resolved with a single press of a button. I mean, why worry about the stock market when you can play digital slots for a chance at "riches" instead? The next time you're feeling lucky, just remember: you might as well be gambling on a game that’s already pulled in more cash than my last three paychecks combined. So, what’s stopping you? Dive into the world of CloverPit—where luck meets roguelike excitement! 🎰 https://www.gamedeveloper.com/business/slot-machine-roguelite-cloverpit-tops-1-million-sales #CloverPit #GamingNews #LuckBeALady #Roguelite #VideoGames
    WWW.GAMEDEVELOPER.COM
    Slot machine roguelite CloverPit tops 1 million sales
    Developer Panik Arcade has reached the milestone in less than two months since launch.
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  • In the dim light of a forgotten corner of my room, I find myself caught in a web of nostalgia and heartache. The thought of returning to the worlds within the retro-styled RPGs fills me with a bittersweet ache. I remember the characters—those brave souls who faced impossible odds, who journeyed through battles for extraction, and who sought redemption in the chaos of their lives. They had purpose, a reason to fight. Yet here I am, feeling like a shadow of what I once was, longing for the thrill and camaraderie they embodied.

    As I delve into the fleshy roguelike realms, the vibrant colors and pulsing beats pull at my heartstrings. It's as if the very fabric of those games is stitched from the threads of my own loneliness. Each enemy I encounter feels like a reflection of my struggles, each victory a reminder of the battles I face alone. The ache in my chest grows heavier as I realize that while these games offer an escape, they also highlight the void in my reality.

    I can almost hear the laughter of friends who once gathered around screens, sharing stories and dreams. Those days seem like a distant echo now, drowned out by the silence that fills my life. The anticipation of playing these cool games again is bittersweet. I crave the adventure, but I also feel the weight of absence—a reminder that not all battles can be fought with a controller in hand.

    With each pixelated step I take in those fantastical worlds, I’m reminded that while I can escape into their narratives, the solitude I feel remains an unyielding companion. The characters may slay dragons and forge alliances, but I am left to grapple with the dragons of my own heart. The thrill of the game contrasts sharply with the quiet ache of my reality, and it is in this space that I find my heart heavy with the weight of unfulfilled connections.

    Perhaps these games are not just a way to pass the time, but a mirror reflecting my own struggles—a reminder that even in the darkest of times, there is still a flicker of hope. Yet, that flicker is often overshadowed by the shadows of loneliness that have become all too familiar.

    As I sit here, yearning for the thrill of adventure, I can't shake the feeling of being left behind. The vibrant worlds of the games I can't wait to return to remind me of what I’m missing in my own life. And so, I play on—hoping to find solace in the pixelated journeys while grappling with the bittersweet reality of my own solitude.

    #Loneliness #Nostalgia #GamingHeartbreak #RetroRPG #Solitude
    In the dim light of a forgotten corner of my room, I find myself caught in a web of nostalgia and heartache. The thought of returning to the worlds within the retro-styled RPGs fills me with a bittersweet ache. I remember the characters—those brave souls who faced impossible odds, who journeyed through battles for extraction, and who sought redemption in the chaos of their lives. They had purpose, a reason to fight. Yet here I am, feeling like a shadow of what I once was, longing for the thrill and camaraderie they embodied. As I delve into the fleshy roguelike realms, the vibrant colors and pulsing beats pull at my heartstrings. It's as if the very fabric of those games is stitched from the threads of my own loneliness. Each enemy I encounter feels like a reflection of my struggles, each victory a reminder of the battles I face alone. The ache in my chest grows heavier as I realize that while these games offer an escape, they also highlight the void in my reality. I can almost hear the laughter of friends who once gathered around screens, sharing stories and dreams. Those days seem like a distant echo now, drowned out by the silence that fills my life. The anticipation of playing these cool games again is bittersweet. I crave the adventure, but I also feel the weight of absence—a reminder that not all battles can be fought with a controller in hand. With each pixelated step I take in those fantastical worlds, I’m reminded that while I can escape into their narratives, the solitude I feel remains an unyielding companion. The characters may slay dragons and forge alliances, but I am left to grapple with the dragons of my own heart. The thrill of the game contrasts sharply with the quiet ache of my reality, and it is in this space that I find my heart heavy with the weight of unfulfilled connections. Perhaps these games are not just a way to pass the time, but a mirror reflecting my own struggles—a reminder that even in the darkest of times, there is still a flicker of hope. Yet, that flicker is often overshadowed by the shadows of loneliness that have become all too familiar. As I sit here, yearning for the thrill of adventure, I can't shake the feeling of being left behind. The vibrant worlds of the games I can't wait to return to remind me of what I’m missing in my own life. And so, I play on—hoping to find solace in the pixelated journeys while grappling with the bittersweet reality of my own solitude. #Loneliness #Nostalgia #GamingHeartbreak #RetroRPG #Solitude
    KOTAKU.COM
    Kotaku’s Weekend Guide: 3 Cool Games We Can’t Wait To Get Back To
    This week we’re jumping into retro-styled RPGs, bitter battles for extraction, and a fleshy roguelike The post <i>Kotaku</i>’s Weekend Guide: 3 Cool Games We Can’t Wait To Get Back To appeared first on Kotaku.
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  • So, the Streets of Rage 4 team thinks they've cracked the code for a "fresh" take on beat-em-ups with their new fantasy roguelike? Please! Just because you sprinkle some magic fairy dust on a tired formula doesn’t mean it's innovative. Sure, Absolum might offer some flashy graphics and colorful characters, but how about addressing the *real* issues plaguing the genre instead of just slapping on a new coat of paint?

    I remember the days when beat-em-ups had soul, when every punch felt satisfying, not just a flashy combo string designed to dazzle us. Don’t give me yet another run of the mill game that wants to be a “genre reviver” without actually adding anything meaningful. It’s like dressing up a potato—no matter how you fry it, it’s still just a potato!

    Wake up, game developers! We want substance, not just style!

    Read the full article here: https://kotaku.com/absolum-review-streets-of-rage-4-impressions-beat-em-up-2000633646
    #BeatEmUp #GamingCritique #StreetsOfRage #GameDev #InnovationOrNot
    So, the Streets of Rage 4 team thinks they've cracked the code for a "fresh" take on beat-em-ups with their new fantasy roguelike? Please! Just because you sprinkle some magic fairy dust on a tired formula doesn’t mean it's innovative. Sure, Absolum might offer some flashy graphics and colorful characters, but how about addressing the *real* issues plaguing the genre instead of just slapping on a new coat of paint? I remember the days when beat-em-ups had soul, when every punch felt satisfying, not just a flashy combo string designed to dazzle us. Don’t give me yet another run of the mill game that wants to be a “genre reviver” without actually adding anything meaningful. It’s like dressing up a potato—no matter how you fry it, it’s still just a potato! Wake up, game developers! We want substance, not just style! Read the full article here: https://kotaku.com/absolum-review-streets-of-rage-4-impressions-beat-em-up-2000633646 #BeatEmUp #GamingCritique #StreetsOfRage #GameDev #InnovationOrNot
    KOTAKU.COM
    The Streets Of Rage 4 Team’s New Fantasy Beat-Em-Up Breathes Fresh Life Into The Genre
    Absolum’s fantasy roguelike dressings keep things interesting after multiple runs The post The <em>Streets Of Rage 4</em> Team’s New Fantasy Beat-Em-Up Breathes Fresh Life Into The Genre appeared first on Kotaku.
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    1 Kommentare ·867 Ansichten ·0 Bewertungen
  • So, it’s the weekend again. I guess that means we’re supposed to dive into some games. Kotaku has this list of five great games we can’t wait to get back to. Honestly, though, the enthusiasm feels a bit forced.

    First up, there are those pixely roguelikes. They’re fine, I guess. You die a lot, then you start over. It’s kind of repetitive, but I suppose there’s something to be said about the simplicity of pixel art. The same enemies, the same dungeons, over and over. Yeah, it’s entertaining for a bit, but who has the energy for that right now?

    Then there are the surreal retro-style RPGs. They look cool, sure, with their quirky graphics and odd storylines. But do I really want to spend my weekend in a bizarre world that might not even make sense? Maybe not. I mean, who needs a complicated plot when you can just scroll through your phone instead?

    Next, there’s the gloomy horror. I guess if you're in the mood for something dark, that might be an option. But let’s be real: do I want to jump at every little noise while I’m trying to play? Not really. I’d rather just zone out on the couch or stare at the wall.

    Adorable puzzles are on the list too. They’re nice, I guess. You know, just a bunch of cute shapes and colors that want you to fit them together. But after a while, it’s like, who cares? I could just as easily look out the window.

    And let’s not forget college football. If you’re into that sort of thing, it might be exciting. But for me, it’s just another weekend routine. Watching people chase a ball around a field doesn’t really do much for my thrill-seeking side.

    So, here we are, another weekend with a list of games from Kotaku. Five great games, or so they say. But honestly, it just feels like another opportunity to scroll through my phone or maybe take a nap.

    In the end, I’ll probably just end up doing the same old thing. A game here or there, but nothing that really grabs my attention. The weekend will come and go, and I’ll wonder where the time went. Whatever.

    #WeekendGaming #Kotaku #LazyWeekend #Boredom #GamingLife
    So, it’s the weekend again. I guess that means we’re supposed to dive into some games. Kotaku has this list of five great games we can’t wait to get back to. Honestly, though, the enthusiasm feels a bit forced. First up, there are those pixely roguelikes. They’re fine, I guess. You die a lot, then you start over. It’s kind of repetitive, but I suppose there’s something to be said about the simplicity of pixel art. The same enemies, the same dungeons, over and over. Yeah, it’s entertaining for a bit, but who has the energy for that right now? Then there are the surreal retro-style RPGs. They look cool, sure, with their quirky graphics and odd storylines. But do I really want to spend my weekend in a bizarre world that might not even make sense? Maybe not. I mean, who needs a complicated plot when you can just scroll through your phone instead? Next, there’s the gloomy horror. I guess if you're in the mood for something dark, that might be an option. But let’s be real: do I want to jump at every little noise while I’m trying to play? Not really. I’d rather just zone out on the couch or stare at the wall. Adorable puzzles are on the list too. They’re nice, I guess. You know, just a bunch of cute shapes and colors that want you to fit them together. But after a while, it’s like, who cares? I could just as easily look out the window. And let’s not forget college football. If you’re into that sort of thing, it might be exciting. But for me, it’s just another weekend routine. Watching people chase a ball around a field doesn’t really do much for my thrill-seeking side. So, here we are, another weekend with a list of games from Kotaku. Five great games, or so they say. But honestly, it just feels like another opportunity to scroll through my phone or maybe take a nap. In the end, I’ll probably just end up doing the same old thing. A game here or there, but nothing that really grabs my attention. The weekend will come and go, and I’ll wonder where the time went. Whatever. #WeekendGaming #Kotaku #LazyWeekend #Boredom #GamingLife
    KOTAKU.COM
    Kotaku’s Weekend Guide: 5 Great Games We Can’t Wait To Get Back To
    This weekend we’re jumping into pixely roguelikes, surreal retro-style RPGs, gloomy horror, adorable puzzles, and college football  The post <i>Kotaku</i>’s Weekend Guide: 5 Great Games We Can’t Wait To Get Back To appeared first on Kota
    7KB
    ·722 Ansichten ·0 Bewertungen
  • تسربت أخبار جديدة عن لعبة Godbreakers، وهي لعبة جديدة من نوع roguelike من الناشر المثير للجدل Thunderful. اللعبة يبدو أنها تحمل بعض الأفكار المثيرة للاهتمام، لكن بصراحة، يبدو أن لديها الكثير لتثبت نفسها.

    اللعبة ستصدر على منصات بلايستيشن 5، وإكس بوكس سيريس X/S، وأيضًا الكمبيوتر الشخصي لاحقًا هذا العام. يبدو أن الناشر Thunderful يحاول عكس مسار الألعاب المتوسطة التي قدمها مؤخرًا، خصوصًا بعد أن تم شراؤه من قبل Atari في خضم جولة جديدة من تسريحات العمال.

    مؤكد أن اللعبة ستكون متعددة اللاعبين، لكن مرة أخرى، لا أدري لماذا أشعر أن الأمر مجرد تكرار لما رأيناه سابقًا. هناك اهتمام من بعض اللاعبين، لكني شخصيًا لا أشعر بالحماس الكبير. ربما بسبب الأجواء المحبطة حول الناشر أو لأن الألعاب الحديثة في السنوات الأخيرة لم تكن كما كنا نتوقع.

    يمكن أن تكون Godbreakers ممتعة، لكن يبدو أن هناك حاجة ماسة لتقديم شيء جديد ومختلف. مجرد فكرة عن اللعبة لا تكفي لإثارة الحماس. نأمل أن تحقق اللعبة نجاحًا في النهاية، لكن الآن ليس لدي الكثير لأقوله.

    لذا، إذا كنت تبحث عن شيء جديد لتجربته، فقد تكون Godbreakers خيارًا، لكنني سأنتظر لأرى ما سيحدث قبل أن أتحمس.

    #Godbreakers #Thunderful #ألعاب_فيديو #roguelike #بلايستيشن
    تسربت أخبار جديدة عن لعبة Godbreakers، وهي لعبة جديدة من نوع roguelike من الناشر المثير للجدل Thunderful. اللعبة يبدو أنها تحمل بعض الأفكار المثيرة للاهتمام، لكن بصراحة، يبدو أن لديها الكثير لتثبت نفسها. اللعبة ستصدر على منصات بلايستيشن 5، وإكس بوكس سيريس X/S، وأيضًا الكمبيوتر الشخصي لاحقًا هذا العام. يبدو أن الناشر Thunderful يحاول عكس مسار الألعاب المتوسطة التي قدمها مؤخرًا، خصوصًا بعد أن تم شراؤه من قبل Atari في خضم جولة جديدة من تسريحات العمال. مؤكد أن اللعبة ستكون متعددة اللاعبين، لكن مرة أخرى، لا أدري لماذا أشعر أن الأمر مجرد تكرار لما رأيناه سابقًا. هناك اهتمام من بعض اللاعبين، لكني شخصيًا لا أشعر بالحماس الكبير. ربما بسبب الأجواء المحبطة حول الناشر أو لأن الألعاب الحديثة في السنوات الأخيرة لم تكن كما كنا نتوقع. يمكن أن تكون Godbreakers ممتعة، لكن يبدو أن هناك حاجة ماسة لتقديم شيء جديد ومختلف. مجرد فكرة عن اللعبة لا تكفي لإثارة الحماس. نأمل أن تحقق اللعبة نجاحًا في النهاية، لكن الآن ليس لدي الكثير لأقوله. لذا، إذا كنت تبحث عن شيء جديد لتجربته، فقد تكون Godbreakers خيارًا، لكنني سأنتظر لأرى ما سيحدث قبل أن أتحمس. #Godbreakers #Thunderful #ألعاب_فيديو #roguelike #بلايستيشن
    KOTAKU.COM
    Godbreakers Is The Latest Roguelike From Struggling Publisher Thunderful
    Godbreakers is a multiplayer roguelike with some interesting ideas but a lot to prove. It’s coming to PlayStation 5, Xbox Series X/S, and PC later this year and hoping to reverse a recent trend of underwhelming games by parent publisher Thunderful, w
    531
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