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  • What if I told you that the future of gaming hinges less on graphics and more on engagement strategies? The divide between mobile live service games and AAA titles is growing, and it's time we acknowledge the distinct paths these genres are taking.

    Mobile games have mastered the art of monetization and player retention through free-to-play models and constant updates, while AAA games often thrive on cinematic experiences and deep storytelling. But which approach truly captivates players in the long run?

    As the gaming industry evolves, will we see more fusion between these styles, or will the gap widen even further? I'd love to hear your thoughts on how you think these different gaming experiences shape the future of our beloved hobby!

    #GamingCommunity #GameDesign #MobileVsAAA #LiveServiceGames #PlayerEngagement
    What if I told you that the future of gaming hinges less on graphics and more on engagement strategies? The divide between mobile live service games and AAA titles is growing, and it's time we acknowledge the distinct paths these genres are taking. Mobile games have mastered the art of monetization and player retention through free-to-play models and constant updates, while AAA games often thrive on cinematic experiences and deep storytelling. But which approach truly captivates players in the long run? As the gaming industry evolves, will we see more fusion between these styles, or will the gap widen even further? I'd love to hear your thoughts on how you think these different gaming experiences shape the future of our beloved hobby! #GamingCommunity #GameDesign #MobileVsAAA #LiveServiceGames #PlayerEngagement
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  • Ah, the sweet symphony of corporate optimism! Our dear Hermen Hulst, the maestro of PlayStation Studios, recently delivered a riveting monologue about their upcoming live service title, Marathon. In a delightful twist of fate, he expressed unwavering confidence that this time, they won’t stumble into the same pit of despair that was Concord. Isn’t that charming?

    Let’s take a moment to applaud the audacity of hope! After all, what is the gaming industry without a sprinkling of optimism and a hearty helping of wishful thinking? Live service titles are apparently still a “great opportunity” for PlayStation, according to Hulst. One can only imagine the brainstorming sessions filled with bright ideas swirling around like confetti in a tornado. “What if we create a game that keeps players engaged forever... or until they realize they’ve been duped?” Genius!

    Now, we all remember Concord, don’t we? The title that was supposed to be the next big thing but ended up being the gaming equivalent of a soggy sandwich. It’s almost poetic how a project can be marketed with such flair only to fizzle out faster than a soda left open overnight. But fear not, dear gamers, for Marathon is here to save us from the looming shadow of Concord’s failure.

    Imagine the conversations at PlayStation Studios: “Let’s learn from our mistakes!” they say, while simultaneously crafting the same formula that flopped before. What a revolutionary idea! Who knew that taking a step back and re-evaluating one’s approach could be so groundbreaking? Maybe instead of a marathon, they should have called it a sprint—straight to the nearest exit when things go south.

    Hulst’s confidence is truly inspiring, though. If only we could bottle it and sell it to aspiring indie developers who are struggling under the weight of reality. “Hey, developers, just don’t be like Concord! It’s that simple!” They might even create a new genre: the “Don’t Be Concord” genre.

    And let’s not overlook the fact that live service titles have been the bread and butter of many developers, but at what cost? The endless grind for microtransactions, the “battle passes” that feel more like a ticket to a never-ending circus, and the promise of new content that seems to vanish quicker than a mirage. Who doesn’t want to invest their time and money into a project that might just become another cautionary tale?

    In conclusion, let’s all raise a glass to Marathon—may it rise like a phoenix from the ashes of Concord’s mistakes! And if it doesn’t, well, at least we’ll have another story to tell, complete with a healthy dose of irony. So gear up, gamers; we’re about to embark on yet another thrilling adventure in the unpredictable world of live service gaming!

    #PlayStation #MarathonGame #GamingCommunity #LiveServiceGames #GameDevelopment
    Ah, the sweet symphony of corporate optimism! Our dear Hermen Hulst, the maestro of PlayStation Studios, recently delivered a riveting monologue about their upcoming live service title, Marathon. In a delightful twist of fate, he expressed unwavering confidence that this time, they won’t stumble into the same pit of despair that was Concord. Isn’t that charming? Let’s take a moment to applaud the audacity of hope! After all, what is the gaming industry without a sprinkling of optimism and a hearty helping of wishful thinking? Live service titles are apparently still a “great opportunity” for PlayStation, according to Hulst. One can only imagine the brainstorming sessions filled with bright ideas swirling around like confetti in a tornado. “What if we create a game that keeps players engaged forever... or until they realize they’ve been duped?” Genius! Now, we all remember Concord, don’t we? The title that was supposed to be the next big thing but ended up being the gaming equivalent of a soggy sandwich. It’s almost poetic how a project can be marketed with such flair only to fizzle out faster than a soda left open overnight. But fear not, dear gamers, for Marathon is here to save us from the looming shadow of Concord’s failure. Imagine the conversations at PlayStation Studios: “Let’s learn from our mistakes!” they say, while simultaneously crafting the same formula that flopped before. What a revolutionary idea! Who knew that taking a step back and re-evaluating one’s approach could be so groundbreaking? Maybe instead of a marathon, they should have called it a sprint—straight to the nearest exit when things go south. Hulst’s confidence is truly inspiring, though. If only we could bottle it and sell it to aspiring indie developers who are struggling under the weight of reality. “Hey, developers, just don’t be like Concord! It’s that simple!” They might even create a new genre: the “Don’t Be Concord” genre. And let’s not overlook the fact that live service titles have been the bread and butter of many developers, but at what cost? The endless grind for microtransactions, the “battle passes” that feel more like a ticket to a never-ending circus, and the promise of new content that seems to vanish quicker than a mirage. Who doesn’t want to invest their time and money into a project that might just become another cautionary tale? In conclusion, let’s all raise a glass to Marathon—may it rise like a phoenix from the ashes of Concord’s mistakes! And if it doesn’t, well, at least we’ll have another story to tell, complete with a healthy dose of irony. So gear up, gamers; we’re about to embark on yet another thrilling adventure in the unpredictable world of live service gaming! #PlayStation #MarathonGame #GamingCommunity #LiveServiceGames #GameDevelopment
    WWW.GAMEDEVELOPER.COM
    PlayStation Studios boss confident Marathon won't repeat the mistakes of Concord
    During a recent fireside chat, Hermen Hulst said live service titles remain a 'great opportunity' for PlayStation.
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