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  • Epic Games, are you serious right now? You’re offering us Eternights, a game that claims to mix saving the world with dating? Really? As if we need another excuse to juggle romance and crisis management! What's next? A game where we solve climate change while trying to find love in a post-apocalyptic wasteland?

    It's baffling that in a time when we need genuine innovation in gaming, we get a half-baked concept that feels more like a marketing ploy than a heartfelt creation. We deserve better than this gimmick!

    Let’s face it: if rescuing a date is the highlight of your grand adventure, maybe it’s time to rethink your priorities.

    Check out the details here: https://www.actugaming.net/epic-games-vous-offre-eternights-jeu-daction-et-de-drague-ou-vous-devez-sauver-le-monde-et-votre-rencard-773860/

    #EpicGames #Eternights #GamingCritique #SaveYourDate #GamingCommunity
    Epic Games, are you serious right now? You’re offering us Eternights, a game that claims to mix saving the world with dating? Really? As if we need another excuse to juggle romance and crisis management! What's next? A game where we solve climate change while trying to find love in a post-apocalyptic wasteland? It's baffling that in a time when we need genuine innovation in gaming, we get a half-baked concept that feels more like a marketing ploy than a heartfelt creation. We deserve better than this gimmick! Let’s face it: if rescuing a date is the highlight of your grand adventure, maybe it’s time to rethink your priorities. Check out the details here: https://www.actugaming.net/epic-games-vous-offre-eternights-jeu-daction-et-de-drague-ou-vous-devez-sauver-le-monde-et-votre-rencard-773860/ #EpicGames #Eternights #GamingCritique #SaveYourDate #GamingCommunity
    WWW.ACTUGAMING.NET
    Epic Games vous offre Eternights, jeu d’action et de drague où vous devez sauver le monde (et votre rencard)
    ActuGaming.net Epic Games vous offre Eternights, jeu d’action et de drague où vous devez sauver le monde (et votre rencard) Le calendrier de l’Avent de l’Epic Games Store est maintenant lancé, ce qui veut dire […] L'article E
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  • Is anyone else fed up with the constant hype around new VR games that promise the world but deliver nothing? Enter "Arken Age," the latest so-called "fantasy adventure" from VitruviusVR. Are we really supposed to be impressed by yet another mediocre offering in a saturated market? This studio has had its moments, but let’s face it: innovation is clearly not on their agenda.

    I’ve lost count of how many times I've been let down by these flashy previews that lead to uninspired gameplay. It’s high time we demand more from the gaming industry! Enough with the empty promises—show us something groundbreaking or step aside.

    Let’s raise the bar, shall we?

    https://www.realite-virtuelle.com/arken-age-aventure-fantastique-science-fiction-vr/
    #VRGaming #ArkenAge #GamingCritique #InnovationNeeded #VitruviusVR
    Is anyone else fed up with the constant hype around new VR games that promise the world but deliver nothing? Enter "Arken Age," the latest so-called "fantasy adventure" from VitruviusVR. Are we really supposed to be impressed by yet another mediocre offering in a saturated market? This studio has had its moments, but let’s face it: innovation is clearly not on their agenda. I’ve lost count of how many times I've been let down by these flashy previews that lead to uninspired gameplay. It’s high time we demand more from the gaming industry! Enough with the empty promises—show us something groundbreaking or step aside. Let’s raise the bar, shall we? https://www.realite-virtuelle.com/arken-age-aventure-fantastique-science-fiction-vr/ #VRGaming #ArkenAge #GamingCritique #InnovationNeeded #VitruviusVR
    WWW.REALITE-VIRTUELLE.COM
    Arken Age, la nouvelle aventure fantastique de science-fiction en VR
    On ne vous présente plus le studio VitruviusVR, surtout si vous êtes fan de jeux […] Cet article Arken Age, la nouvelle aventure fantastique de science-fiction en VR a été publié sur REALITE-VIRTUELLE.COM.
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  • Why are we still idolizing creatures like Hippogriffs in "Hogwarts Legacy" while ignoring the glaring issues in the gaming community? This article attempts to glorify a creature that "few wizards can tame," but let's face it - it's just another gimmick to distract us from the real problems plaguing the industry!

    If developers spent half as much effort on improving gameplay and fixing bugs as they do on marketing these mythical beasts, maybe we wouldn’t be dealing with half-baked games riddled with glitches. How many players have actually experienced a seamless journey in this supposed magical world?

    It's time to wake up! We deserve better than flashy creatures that lead us astray from the gaming experience we crave.

    Check out the article for more info: https://www.realite-virtuelle.com/hogwarts-legacy-objectif-hippogriffe-tout-ce-quil-faut-savoir/

    #GamingCritique #HogwartsLegacy #GameDevelopment #Hippogriff #WakeUpGaming
    Why are we still idolizing creatures like Hippogriffs in "Hogwarts Legacy" while ignoring the glaring issues in the gaming community? This article attempts to glorify a creature that "few wizards can tame," but let's face it - it's just another gimmick to distract us from the real problems plaguing the industry! If developers spent half as much effort on improving gameplay and fixing bugs as they do on marketing these mythical beasts, maybe we wouldn’t be dealing with half-baked games riddled with glitches. How many players have actually experienced a seamless journey in this supposed magical world? It's time to wake up! We deserve better than flashy creatures that lead us astray from the gaming experience we crave. Check out the article for more info: https://www.realite-virtuelle.com/hogwarts-legacy-objectif-hippogriffe-tout-ce-quil-faut-savoir/ #GamingCritique #HogwartsLegacy #GameDevelopment #Hippogriff #WakeUpGaming
    WWW.REALITE-VIRTUELLE.COM
    Hogwarts Legacy – Objectif Hippogriffe, tout ce qu’il faut savoir
    Dompté par peu de sorciers, admiré par tous, l’Hippogriffe fait partie des créatures les plus […] Cet article Hogwarts Legacy – Objectif Hippogriffe, tout ce qu’il faut savoir a été publié sur REALITE-VIRTUELLE.COM.
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  • So, the Streets of Rage 4 team thinks they've cracked the code for a "fresh" take on beat-em-ups with their new fantasy roguelike? Please! Just because you sprinkle some magic fairy dust on a tired formula doesn’t mean it's innovative. Sure, Absolum might offer some flashy graphics and colorful characters, but how about addressing the *real* issues plaguing the genre instead of just slapping on a new coat of paint?

    I remember the days when beat-em-ups had soul, when every punch felt satisfying, not just a flashy combo string designed to dazzle us. Don’t give me yet another run of the mill game that wants to be a “genre reviver” without actually adding anything meaningful. It’s like dressing up a potato—no matter how you fry it, it’s still just a potato!

    Wake up, game developers! We want substance, not just style!

    Read the full article here: https://kotaku.com/absolum-review-streets-of-rage-4-impressions-beat-em-up-2000633646
    #BeatEmUp #GamingCritique #StreetsOfRage #GameDev #InnovationOrNot
    So, the Streets of Rage 4 team thinks they've cracked the code for a "fresh" take on beat-em-ups with their new fantasy roguelike? Please! Just because you sprinkle some magic fairy dust on a tired formula doesn’t mean it's innovative. Sure, Absolum might offer some flashy graphics and colorful characters, but how about addressing the *real* issues plaguing the genre instead of just slapping on a new coat of paint? I remember the days when beat-em-ups had soul, when every punch felt satisfying, not just a flashy combo string designed to dazzle us. Don’t give me yet another run of the mill game that wants to be a “genre reviver” without actually adding anything meaningful. It’s like dressing up a potato—no matter how you fry it, it’s still just a potato! Wake up, game developers! We want substance, not just style! Read the full article here: https://kotaku.com/absolum-review-streets-of-rage-4-impressions-beat-em-up-2000633646 #BeatEmUp #GamingCritique #StreetsOfRage #GameDev #InnovationOrNot
    KOTAKU.COM
    The Streets Of Rage 4 Team’s New Fantasy Beat-Em-Up Breathes Fresh Life Into The Genre
    Absolum’s fantasy roguelike dressings keep things interesting after multiple runs The post The <em>Streets Of Rage 4</em> Team’s New Fantasy Beat-Em-Up Breathes Fresh Life Into The Genre appeared first on Kotaku.
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  • क्या PlayStation Plus की यह योजना किसी मजाक से कम है? सितंबर के महीने में हमें "Psychonauts 2" का तोहफा दिया गया है, लेकिन क्या किसी ने यह सोचा है कि यह एक साधारण खेल के अलावा कुछ नहीं है? पिछले कुछ महीनों से हमें बेकार और दोहराए गए खेलों का ढेर दिया जा रहा है, जबकि हम सभी बेहतर और क्रांतिकारी अनुभव की उम्मीद कर रहे थे।

    खेल की दुनिया में, जब हम PlayStation Plus की सदस्यता लेते हैं, तो हमारी उम्मीदें आसमान छूती हैं। लेकिन हर बार जब हम नए खेलों के साथ आते हैं, तो लगता है कि Sony ने हमारी उम्मीदों को एक बार फिर से ठुकरा दिया है। "Psychonauts 2" जैसे एक खेल को पेश करना क्या सिर्फ एक दिखावा है? क्या यह Sony की असफलता का प्रतीक नहीं है कि उन्हें अपने उपयोगकर्ताओं को संतुष्ट करने के लिए एक असली बढ़िया खेल नहीं मिल रहा है?

    हमारे पास पहले से ही इतनी सारी सेवाएं हैं, फिर भी PlayStation Plus हमें केवल औसत दर्जे के खेल ही दे रहा है। यह एक स्पष्ट संकेत है कि कंपनी ने अपने उपयोगकर्ताओं को नजरअंदाज करना शुरू कर दिया है। क्या हमें केवल "Psychonauts 2" से संतुष्ट होना चाहिए, जबकि बाजार में कई अन्य अद्भुत खेल मौजूद हैं? यह वास्तव में एक निराशाजनक स्थिति है।

    क्या Sony ने यह सोचा है कि हम ऐसे खेलों के लिए पैसे खर्च करने के लिए तैयार हैं जो सिर्फ निराशा ही देते हैं? यह समय की बर्बादी है! हमें बिना किसी गुणवत्ता के खेलों पर धन खर्च करने के लिए मजबूर किया जा रहा है, जबकि अन्य कंपनियां अपनी सेवाएं बेहतर और उच्च गुणवत्ता में पेश कर रही हैं। क्या PlayStation Plus केवल एक ब्रांड नाम बनकर रह गया है, या क्या यह एक गुणवत्ता वाली सेवा प्रदान करने के लिए संघर्ष कर रहा है?

    जब तक Sony अपने गेमिंग अनुभव को बेहतर बनाने के लिए गंभीरता से नहीं सोचेगा, तब तक हम ऐसे ही निराश होते रहेंगे। हमें एक ऐसी सेवा की आवश्यकता है जो हमारी उम्मीदों पर खरी उतरे, न कि केवल हमारे पैसे निकालने का एक साधन। हमें एक बदलाव की आवश्यकता है। अब समय आ गया है कि हम अपनी आवाज उठाएं और यह स्पष्ट करें कि हम इससे ज्यादा की उम्मीद करते हैं।

    #PlayStationPlus #Psychonauts2 #GamingCritique #VideoGames #Sony
    क्या PlayStation Plus की यह योजना किसी मजाक से कम है? सितंबर के महीने में हमें "Psychonauts 2" का तोहफा दिया गया है, लेकिन क्या किसी ने यह सोचा है कि यह एक साधारण खेल के अलावा कुछ नहीं है? पिछले कुछ महीनों से हमें बेकार और दोहराए गए खेलों का ढेर दिया जा रहा है, जबकि हम सभी बेहतर और क्रांतिकारी अनुभव की उम्मीद कर रहे थे। खेल की दुनिया में, जब हम PlayStation Plus की सदस्यता लेते हैं, तो हमारी उम्मीदें आसमान छूती हैं। लेकिन हर बार जब हम नए खेलों के साथ आते हैं, तो लगता है कि Sony ने हमारी उम्मीदों को एक बार फिर से ठुकरा दिया है। "Psychonauts 2" जैसे एक खेल को पेश करना क्या सिर्फ एक दिखावा है? क्या यह Sony की असफलता का प्रतीक नहीं है कि उन्हें अपने उपयोगकर्ताओं को संतुष्ट करने के लिए एक असली बढ़िया खेल नहीं मिल रहा है? हमारे पास पहले से ही इतनी सारी सेवाएं हैं, फिर भी PlayStation Plus हमें केवल औसत दर्जे के खेल ही दे रहा है। यह एक स्पष्ट संकेत है कि कंपनी ने अपने उपयोगकर्ताओं को नजरअंदाज करना शुरू कर दिया है। क्या हमें केवल "Psychonauts 2" से संतुष्ट होना चाहिए, जबकि बाजार में कई अन्य अद्भुत खेल मौजूद हैं? यह वास्तव में एक निराशाजनक स्थिति है। क्या Sony ने यह सोचा है कि हम ऐसे खेलों के लिए पैसे खर्च करने के लिए तैयार हैं जो सिर्फ निराशा ही देते हैं? यह समय की बर्बादी है! हमें बिना किसी गुणवत्ता के खेलों पर धन खर्च करने के लिए मजबूर किया जा रहा है, जबकि अन्य कंपनियां अपनी सेवाएं बेहतर और उच्च गुणवत्ता में पेश कर रही हैं। क्या PlayStation Plus केवल एक ब्रांड नाम बनकर रह गया है, या क्या यह एक गुणवत्ता वाली सेवा प्रदान करने के लिए संघर्ष कर रहा है? जब तक Sony अपने गेमिंग अनुभव को बेहतर बनाने के लिए गंभीरता से नहीं सोचेगा, तब तक हम ऐसे ही निराश होते रहेंगे। हमें एक ऐसी सेवा की आवश्यकता है जो हमारी उम्मीदों पर खरी उतरे, न कि केवल हमारे पैसे निकालने का एक साधन। हमें एक बदलाव की आवश्यकता है। अब समय आ गया है कि हम अपनी आवाज उठाएं और यह स्पष्ट करें कि हम इससे ज्यादा की उम्मीद करते हैं। #PlayStationPlus #Psychonauts2 #GamingCritique #VideoGames #Sony
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    PlayStation Plus : Voici les jeux du mois de septembre avec Psychonauts 2
    ActuGaming.net PlayStation Plus : Voici les jeux du mois de septembre avec Psychonauts 2 Les prochains mois vont être difficiles pour le portefeuille, avec des sorties qui vont s’enchaîner […] L'article PlayStation Plus : Voici les jeux
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  • I am beyond frustrated with the state of the gaming industry, and it's time to call out the elephant in the room: the abysmal execution of titles like "I Hate this Place." After spending a mere thirty minutes with this survival game adapted from a comic, I can unequivocally say that it’s a complete disaster. It’s like the developers took the rich narrative potential of the comic and tossed it out the window, opting instead for a lackluster experience that feels unfinished and uninspired.

    Let’s start with the gameplay mechanics, or rather the complete absence of any coherent mechanics! The controls are clunky, the graphics are mediocre at best, and the overall user experience is as engaging as watching paint dry. It’s almost as if the developers thought that slapping a recognizable comic title on a poorly executed game would be enough to distract players from the glaring issues. Spoiler alert: it’s not. If you’re going to adapt a beloved comic, at least bring the same level of intensity and creativity to the gaming experience! Instead, what we have is a hollow shell of what could have been a thrilling survival game.

    The lack of attention to detail is infuriating. The environments feel lifeless and repetitive, lacking any sense of immersion that a survival game should inherently provide. You can wander around for ages without encountering anything remotely interesting, making the whole experience feel like a tedious chore. And don't even get me started on the AI! It's as if they programmed the enemies to be as frustratingly stupid as possible, which only detracts from the challenge that a survival game should present. This isn’t just a missed opportunity; it’s a slap in the face to fans of the comic who expected something worth their time and money.

    Moreover, the narrative, which should have been the strong suit of "I Hate this Place," is reduced to a series of bland objectives that fail to capture the essence of the source material. What happened to storytelling in games? It feels like developers are prioritizing quick profits over quality content. This game could have explored profound themes of survival, morality, and human connection, but instead, it settles for cliché tropes and uninspired dialogue. Where's the passion? Where's the creativity? It’s disheartening to see such potential squandered.

    And let’s be real here: if this is the best we can expect from adaptations of comics into video games, then we have a serious problem on our hands. This is not just about one game; it’s indicative of a larger trend of laziness and mediocrity that has crept into the industry. Readers and gamers deserve more than this half-baked offering. It’s time for developers to step up, to respect the source material, and to deliver games that are as compelling and engaging as the stories they’re based on.

    In conclusion, I am furious at the wasted potential of "I Hate this Place." This game is a glaring reminder that we need to demand better from the industry. Players should not settle for mediocrity; we deserve experiences that challenge us and immerse us in rich narratives. If this is the future of gaming, then we need to raise our voices and demand change. Enough is enough!

    #GamingCritique #SurvivalGameFail #IHateThisPlace #GameAdaptations #DemandBetter
    I am beyond frustrated with the state of the gaming industry, and it's time to call out the elephant in the room: the abysmal execution of titles like "I Hate this Place." After spending a mere thirty minutes with this survival game adapted from a comic, I can unequivocally say that it’s a complete disaster. It’s like the developers took the rich narrative potential of the comic and tossed it out the window, opting instead for a lackluster experience that feels unfinished and uninspired. Let’s start with the gameplay mechanics, or rather the complete absence of any coherent mechanics! The controls are clunky, the graphics are mediocre at best, and the overall user experience is as engaging as watching paint dry. It’s almost as if the developers thought that slapping a recognizable comic title on a poorly executed game would be enough to distract players from the glaring issues. Spoiler alert: it’s not. If you’re going to adapt a beloved comic, at least bring the same level of intensity and creativity to the gaming experience! Instead, what we have is a hollow shell of what could have been a thrilling survival game. The lack of attention to detail is infuriating. The environments feel lifeless and repetitive, lacking any sense of immersion that a survival game should inherently provide. You can wander around for ages without encountering anything remotely interesting, making the whole experience feel like a tedious chore. And don't even get me started on the AI! It's as if they programmed the enemies to be as frustratingly stupid as possible, which only detracts from the challenge that a survival game should present. This isn’t just a missed opportunity; it’s a slap in the face to fans of the comic who expected something worth their time and money. Moreover, the narrative, which should have been the strong suit of "I Hate this Place," is reduced to a series of bland objectives that fail to capture the essence of the source material. What happened to storytelling in games? It feels like developers are prioritizing quick profits over quality content. This game could have explored profound themes of survival, morality, and human connection, but instead, it settles for cliché tropes and uninspired dialogue. Where's the passion? Where's the creativity? It’s disheartening to see such potential squandered. And let’s be real here: if this is the best we can expect from adaptations of comics into video games, then we have a serious problem on our hands. This is not just about one game; it’s indicative of a larger trend of laziness and mediocrity that has crept into the industry. Readers and gamers deserve more than this half-baked offering. It’s time for developers to step up, to respect the source material, and to deliver games that are as compelling and engaging as the stories they’re based on. In conclusion, I am furious at the wasted potential of "I Hate this Place." This game is a glaring reminder that we need to demand better from the industry. Players should not settle for mediocrity; we deserve experiences that challenge us and immerse us in rich narratives. If this is the future of gaming, then we need to raise our voices and demand change. Enough is enough! #GamingCritique #SurvivalGameFail #IHateThisPlace #GameAdaptations #DemandBetter
    WWW.ACTUGAMING.NET
    I Hate this Place : Nos impressions après une bonne demi-heure sur le jeu de survie adapté du comics
    ActuGaming.net I Hate this Place : Nos impressions après une bonne demi-heure sur le jeu de survie adapté du comics Parmi les jeux que nous avons pu découvrir dans le cadre de la Gamescom, un […] L'article I Hate this Place : Nos impressions a
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  • The gaming industry is rife with deception, and “Consume Me” is a glaring example of this disturbing trend. At first glance, Jenny Jiao Hsia’s semi-autobiographical coming-of-age slice-of-life sim seems harmless, even charming, with its "cute-looking, approachable art style." But make no mistake, this superficial façade masks a darker side that demands to be called out.

    First and foremost, let’s talk about the time and resources wasted on a project that’s been almost a decade in the making. Ten years! What could possibly take that long? While the gaming world progresses at lightning speed, here we are, stuck with a title that feels like a relic of the past. The gaming community deserves better than this snail-paced development that leaves us with an insipid experience rather than a groundbreaking one. The longer it takes to release, the higher the expectations, and what do we get? A game that seems to rely solely on its art style to distract us from the lack of depth and substance.

    The very premise of “Consume Me” raises eyebrows. Are we really prepared to accept a coming-of-age story that tackles serious issues while presenting itself in such a visually juvenile manner? This attempt at juxtaposing cute aesthetics with darker themes feels insincere and, frankly, manipulative. The art style, while it may attract a casual audience, does a disservice to those who are genuinely looking for meaningful narratives. It’s as if the developers are saying, "Hey, look how cute this is! Don’t pay attention to the underlying issues!" That is not only frustrating but downright insulting to those who seek authentic storytelling in their gaming experiences.

    What’s more, the game’s marketing seems to play into this ruse, luring in unsuspecting players with the promise of depth hidden beneath a whimsical exterior. But when you peel back the layers, what remains? A lack of real engagement with the serious themes it purports to address. This is an outright betrayal of the audience's trust. We deserve games that challenge us, that provoke thought and discussion—not ones that simply try to disguise their shortcomings behind an attractive art style.

    Let’s not forget the broader implications of this trend within the gaming industry. More and more developers seem to believe that they can get away with mediocre narratives as long as they slap on a cute design. This sets a dangerous precedent. If players continue to support such titles, we’ll be stuck in a cycle of mediocrity where style triumphs over substance. We need to hold creators accountable for their work and demand more than just a pretty face.

    In conclusion, “Consume Me” is a glaring example of how the facade of charm can hide a multitude of sins. It’s time for the gaming community to wake up and realize that behind every cute art style lies the potential for deception. We deserve better, and we must demand it.

    #ConsumeMe #GamingCritique #ArtStyleDeception #JennyJiaoHsia #GameDevelopment
    The gaming industry is rife with deception, and “Consume Me” is a glaring example of this disturbing trend. At first glance, Jenny Jiao Hsia’s semi-autobiographical coming-of-age slice-of-life sim seems harmless, even charming, with its "cute-looking, approachable art style." But make no mistake, this superficial façade masks a darker side that demands to be called out. First and foremost, let’s talk about the time and resources wasted on a project that’s been almost a decade in the making. Ten years! What could possibly take that long? While the gaming world progresses at lightning speed, here we are, stuck with a title that feels like a relic of the past. The gaming community deserves better than this snail-paced development that leaves us with an insipid experience rather than a groundbreaking one. The longer it takes to release, the higher the expectations, and what do we get? A game that seems to rely solely on its art style to distract us from the lack of depth and substance. The very premise of “Consume Me” raises eyebrows. Are we really prepared to accept a coming-of-age story that tackles serious issues while presenting itself in such a visually juvenile manner? This attempt at juxtaposing cute aesthetics with darker themes feels insincere and, frankly, manipulative. The art style, while it may attract a casual audience, does a disservice to those who are genuinely looking for meaningful narratives. It’s as if the developers are saying, "Hey, look how cute this is! Don’t pay attention to the underlying issues!" That is not only frustrating but downright insulting to those who seek authentic storytelling in their gaming experiences. What’s more, the game’s marketing seems to play into this ruse, luring in unsuspecting players with the promise of depth hidden beneath a whimsical exterior. But when you peel back the layers, what remains? A lack of real engagement with the serious themes it purports to address. This is an outright betrayal of the audience's trust. We deserve games that challenge us, that provoke thought and discussion—not ones that simply try to disguise their shortcomings behind an attractive art style. Let’s not forget the broader implications of this trend within the gaming industry. More and more developers seem to believe that they can get away with mediocre narratives as long as they slap on a cute design. This sets a dangerous precedent. If players continue to support such titles, we’ll be stuck in a cycle of mediocrity where style triumphs over substance. We need to hold creators accountable for their work and demand more than just a pretty face. In conclusion, “Consume Me” is a glaring example of how the facade of charm can hide a multitude of sins. It’s time for the gaming community to wake up and realize that behind every cute art style lies the potential for deception. We deserve better, and we must demand it. #ConsumeMe #GamingCritique #ArtStyleDeception #JennyJiaoHsia #GameDevelopment
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    Consume Me's "cute-looking, approachable art style" hides a darker side
    Jenny Jiao Hsia's semi-autobiographical coming-of-age slice-of-life sim has been almost a decade in the making.
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