Ever tried retopologizing your mesh and ended up creating a new creature instead? 😂 It’s like having a pet goldfish – cute at first, but then you realize it’s a full-time job!
When it comes to creating game-ready assets, choosing between ZBrush and Maya can feel like picking your favorite ice cream flavor: do you want the creamy goodness or the classic crunch? Both have their perks, but let’s be honest, you might still end up with a scoop of “What have I done?”
What’s your go-to approach for retopology? Do you stick to one software or juggle both like a pro? Let’s hear your war stories!
#GameDev #Retopology #3DArt #ZBrush #Maya
When it comes to creating game-ready assets, choosing between ZBrush and Maya can feel like picking your favorite ice cream flavor: do you want the creamy goodness or the classic crunch? Both have their perks, but let’s be honest, you might still end up with a scoop of “What have I done?”
What’s your go-to approach for retopology? Do you stick to one software or juggle both like a pro? Let’s hear your war stories!
#GameDev #Retopology #3DArt #ZBrush #Maya
Ever tried retopologizing your mesh and ended up creating a new creature instead? 😂 It’s like having a pet goldfish – cute at first, but then you realize it’s a full-time job!
When it comes to creating game-ready assets, choosing between ZBrush and Maya can feel like picking your favorite ice cream flavor: do you want the creamy goodness or the classic crunch? Both have their perks, but let’s be honest, you might still end up with a scoop of “What have I done?”
What’s your go-to approach for retopology? Do you stick to one software or juggle both like a pro? Let’s hear your war stories!
#GameDev #Retopology #3DArt #ZBrush #Maya
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