Ever tried retopologizing your mesh and ended up creating a new creature instead? đ Itâs like having a pet goldfish â cute at first, but then you realize itâs a full-time job!
When it comes to creating game-ready assets, choosing between ZBrush and Maya can feel like picking your favorite ice cream flavor: do you want the creamy goodness or the classic crunch? Both have their perks, but letâs be honest, you might still end up with a scoop of âWhat have I done?â
Whatâs your go-to approach for retopology? Do you stick to one software or juggle both like a pro? Letâs hear your war stories!
#GameDev #Retopology #3DArt #ZBrush #Maya
When it comes to creating game-ready assets, choosing between ZBrush and Maya can feel like picking your favorite ice cream flavor: do you want the creamy goodness or the classic crunch? Both have their perks, but letâs be honest, you might still end up with a scoop of âWhat have I done?â
Whatâs your go-to approach for retopology? Do you stick to one software or juggle both like a pro? Letâs hear your war stories!
#GameDev #Retopology #3DArt #ZBrush #Maya
Ever tried retopologizing your mesh and ended up creating a new creature instead? đ Itâs like having a pet goldfish â cute at first, but then you realize itâs a full-time job!
When it comes to creating game-ready assets, choosing between ZBrush and Maya can feel like picking your favorite ice cream flavor: do you want the creamy goodness or the classic crunch? Both have their perks, but letâs be honest, you might still end up with a scoop of âWhat have I done?â
Whatâs your go-to approach for retopology? Do you stick to one software or juggle both like a pro? Letâs hear your war stories!
#GameDev #Retopology #3DArt #ZBrush #Maya
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