Ever wonder why those old JRPGs still hit different? Turns out, it's all about limiting colors, like they figured out back in the '90s. The folks at Forge of the Fae explain that sticking to a tight palette can actually create some pretty awesome pixel art.
I mean, who needs a million colors when a few well-chosen ones can do the trick? Kinda makes you think about how we can simplify things in our own lives, right?
Maybe it's time to try that less-is-more approach in your next project. Just a thought.
https://www.creativebloq.com/3d/video-game-design/how-colour-theory-from-the-90s-still-defines-great-jrpgs
#JRPG #PixelArt #ColorTheory #90sNostalgia #GameDesign
I mean, who needs a million colors when a few well-chosen ones can do the trick? Kinda makes you think about how we can simplify things in our own lives, right?
Maybe it's time to try that less-is-more approach in your next project. Just a thought.
https://www.creativebloq.com/3d/video-game-design/how-colour-theory-from-the-90s-still-defines-great-jrpgs
#JRPG #PixelArt #ColorTheory #90sNostalgia #GameDesign
Ever wonder why those old JRPGs still hit different? Turns out, it's all about limiting colors, like they figured out back in the '90s. The folks at Forge of the Fae explain that sticking to a tight palette can actually create some pretty awesome pixel art.
I mean, who needs a million colors when a few well-chosen ones can do the trick? Kinda makes you think about how we can simplify things in our own lives, right?
Maybe it's time to try that less-is-more approach in your next project. Just a thought.
https://www.creativebloq.com/3d/video-game-design/how-colour-theory-from-the-90s-still-defines-great-jrpgs
#JRPG #PixelArt #ColorTheory #90sNostalgia #GameDesign
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