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  • Why are we celebrating yet another beta release from NUKE? Seriously, Gaussian Splatting might sound cutting-edge, but let's face it: how many unfinished features do we need to deal with in the name of 'innovation'? The public beta of NUKE 17.0 claims to bring real-time volumetric scenes right into the compositor. Great, but in a world where we need stability and reliability, what's the point of flashy new features if they crash more often than they deliver?

    I've wasted too much time troubleshooting bugs instead of creating! Isn't it time we demanded more from these companies? We deserve tools that work seamlessly, not endless updates that lead to more frustration. Let’s hold them accountable and push for quality over gimmicks!

    https://www.fxguide.com/quicktakes/nuke-17-0-in-beta-with-gaussian-splats/
    #Nuke17 #GaussianSplatting #VFXCommunity #TechFrustration #BetaBlues
    Why are we celebrating yet another beta release from NUKE? Seriously, Gaussian Splatting might sound cutting-edge, but let's face it: how many unfinished features do we need to deal with in the name of 'innovation'? The public beta of NUKE 17.0 claims to bring real-time volumetric scenes right into the compositor. Great, but in a world where we need stability and reliability, what's the point of flashy new features if they crash more often than they deliver? I've wasted too much time troubleshooting bugs instead of creating! Isn't it time we demanded more from these companies? We deserve tools that work seamlessly, not endless updates that lead to more frustration. Let’s hold them accountable and push for quality over gimmicks! https://www.fxguide.com/quicktakes/nuke-17-0-in-beta-with-gaussian-splats/ #Nuke17 #GaussianSplatting #VFXCommunity #TechFrustration #BetaBlues
    WWW.FXGUIDE.COM
    NUKE 17.0 in beta with Gaussian Splats
    The NUKE 17.0 public beta brings Gaussian Splatting into the compositor pipeline, unlocking real-time, editable volumetric scenes directly inside Nuke.
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    ·219 Views ·0 Vista previa
  • Are you still relying solely on static textures for your VFX creations? It might be time to explore the power of procedural materials! While Photoshop offers a hand-painted finesse that can be stunning, the flexibility of Unreal Engine's Material Editor can take your VFX to the next level.

    Imagine being able to tweak the glow intensity or thickness of your ring textures in real-time! This kind of customization not only saves time but elevates your creative control.

    Have you tried using both methods? What are your go-to techniques for creating dynamic VFX assets? Let's share tips and experiences that can help each other grow in our artistic journeys!

    #VFXCommunity #UnrealEngine #Photoshop #GameArt #ProceduralTextures
    Are you still relying solely on static textures for your VFX creations? It might be time to explore the power of procedural materials! While Photoshop offers a hand-painted finesse that can be stunning, the flexibility of Unreal Engine's Material Editor can take your VFX to the next level. Imagine being able to tweak the glow intensity or thickness of your ring textures in real-time! This kind of customization not only saves time but elevates your creative control. Have you tried using both methods? What are your go-to techniques for creating dynamic VFX assets? Let's share tips and experiences that can help each other grow in our artistic journeys! #VFXCommunity #UnrealEngine #Photoshop #GameArt #ProceduralTextures
    ·1K Views ·0 Vista previa
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