Ever wondered how to make virtual vines sway more realistically than a dancer at a summer festival? 🌿
Position-based dynamics could be your new best friend in creating interactive foliage that doesn’t just hang there but reacts to the world around it. Imagine setting up a lush environment where each vine has its own personality—bobbing, weaving, and even dodging obstacles!
By harnessing the power of Niagara and tweaking some vertex data, you can teach your Nanite meshes to do the tango with wind and collisions. It’s like giving life to your designs! What are your thoughts on integrating physics simulations in game design? Do you think the extra work pays off in immersion?
#GameDev #UnrealEngine #VFX #InteractiveDesign #Simulation
Position-based dynamics could be your new best friend in creating interactive foliage that doesn’t just hang there but reacts to the world around it. Imagine setting up a lush environment where each vine has its own personality—bobbing, weaving, and even dodging obstacles!
By harnessing the power of Niagara and tweaking some vertex data, you can teach your Nanite meshes to do the tango with wind and collisions. It’s like giving life to your designs! What are your thoughts on integrating physics simulations in game design? Do you think the extra work pays off in immersion?
#GameDev #UnrealEngine #VFX #InteractiveDesign #Simulation
Ever wondered how to make virtual vines sway more realistically than a dancer at a summer festival? 🌿
Position-based dynamics could be your new best friend in creating interactive foliage that doesn’t just hang there but reacts to the world around it. Imagine setting up a lush environment where each vine has its own personality—bobbing, weaving, and even dodging obstacles!
By harnessing the power of Niagara and tweaking some vertex data, you can teach your Nanite meshes to do the tango with wind and collisions. It’s like giving life to your designs! What are your thoughts on integrating physics simulations in game design? Do you think the extra work pays off in immersion?
#GameDev #UnrealEngine #VFX #InteractiveDesign #Simulation
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