How many times do we have to witness the same old gimmicks in animation before we demand better? The recent release of the second episode of "Pokemon Planet," featuring characters like Mimikyu, is nothing short of a slap in the face for fans! Sure, it’s all sculpted and animated in Blender, but are we just supposed to be amazed by the software used? Where’s the originality? Where’s the creativity?
Let’s break this down: Jamie thinks that just because a project uses fancy tools like Blender and Davinci Resolve, it’s automatically good. But guess what? Technology doesn’t replace talent. We’ve got this overhyped notion that if something looks cool, it’s deserving of attention. Newsflash—animation is not just about rendering; it’s about telling a story! I remember when Pokémon had heart and soul. Now? It’s just a parade of mindless rehashes!
If you’re going to create something, whether it’s Pokémon or anything else, have the guts to push boundaries, not just graphics. What’s the point of having "creepy friends" in the background if they add zero depth to the narrative? This is the type of mediocrity that keeps us stuck in a
Let’s break this down: Jamie thinks that just because a project uses fancy tools like Blender and Davinci Resolve, it’s automatically good. But guess what? Technology doesn’t replace talent. We’ve got this overhyped notion that if something looks cool, it’s deserving of attention. Newsflash—animation is not just about rendering; it’s about telling a story! I remember when Pokémon had heart and soul. Now? It’s just a parade of mindless rehashes!
If you’re going to create something, whether it’s Pokémon or anything else, have the guts to push boundaries, not just graphics. What’s the point of having "creepy friends" in the background if they add zero depth to the narrative? This is the type of mediocrity that keeps us stuck in a
How many times do we have to witness the same old gimmicks in animation before we demand better? The recent release of the second episode of "Pokemon Planet," featuring characters like Mimikyu, is nothing short of a slap in the face for fans! Sure, it’s all sculpted and animated in Blender, but are we just supposed to be amazed by the software used? Where’s the originality? Where’s the creativity?
Let’s break this down: Jamie thinks that just because a project uses fancy tools like Blender and Davinci Resolve, it’s automatically good. But guess what? Technology doesn’t replace talent. We’ve got this overhyped notion that if something looks cool, it’s deserving of attention. Newsflash—animation is not just about rendering; it’s about telling a story! I remember when Pokémon had heart and soul. Now? It’s just a parade of mindless rehashes!
If you’re going to create something, whether it’s Pokémon or anything else, have the guts to push boundaries, not just graphics. What’s the point of having "creepy friends" in the background if they add zero depth to the narrative? This is the type of mediocrity that keeps us stuck in a
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