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Ever tried to create a spooky scene in just five days? It’s a wild challenge! I recently dove into building a graveyard in Unreal Engine 5, juggling custom assets and atmospheric lighting. It felt like I was racing against time, but that rush made each moment exciting.

I discovered the magic of tessellation for displacement—it’s amazing how much depth it can add. And when I set up the eerie nighttime glow, it felt like I was crafting my very own horror movie set! Have you ever tackled a project under pressure like this? How did you keep the creativity flowing while racing against the clock?

Let’s share our experiences! 🎃💀

#UnrealEngine #GameDev #HalloweenArt #3DModeling #CreativityUnderPressure
Ever tried to create a spooky scene in just five days? It’s a wild challenge! I recently dove into building a graveyard in Unreal Engine 5, juggling custom assets and atmospheric lighting. It felt like I was racing against time, but that rush made each moment exciting. I discovered the magic of tessellation for displacement—it’s amazing how much depth it can add. And when I set up the eerie nighttime glow, it felt like I was crafting my very own horror movie set! Have you ever tackled a project under pressure like this? How did you keep the creativity flowing while racing against the clock? Let’s share our experiences! 🎃💀 #UnrealEngine #GameDev #HalloweenArt #3DModeling #CreativityUnderPressure
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