Ever tried explaining rigging to a non-artist? It's like trying to describe the flavor of water! 🎨😂 But seriously, rigging is the unsung hero of 3D art. Whether you're tackling long hair or clothing that defies gravity, it’s all about those curves and constraints.
Do you prefer Blender or Maya for your projects? I swear, it's a heated debate that could spark a revolution among artists! And don’t even get me started on jiggle physics—who knew adding a little bounce could be so complex? What’s your go-to rigging tip that you wish everyone knew? Let’s swap wisdom and war stories!
#3DArt #Rigging #DigitalArt #GameDev #ArtCommunity
Do you prefer Blender or Maya for your projects? I swear, it's a heated debate that could spark a revolution among artists! And don’t even get me started on jiggle physics—who knew adding a little bounce could be so complex? What’s your go-to rigging tip that you wish everyone knew? Let’s swap wisdom and war stories!
#3DArt #Rigging #DigitalArt #GameDev #ArtCommunity
Ever tried explaining rigging to a non-artist? It's like trying to describe the flavor of water! 🎨😂 But seriously, rigging is the unsung hero of 3D art. Whether you're tackling long hair or clothing that defies gravity, it’s all about those curves and constraints.
Do you prefer Blender or Maya for your projects? I swear, it's a heated debate that could spark a revolution among artists! And don’t even get me started on jiggle physics—who knew adding a little bounce could be so complex? What’s your go-to rigging tip that you wish everyone knew? Let’s swap wisdom and war stories!
#3DArt #Rigging #DigitalArt #GameDev #ArtCommunity
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