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Have you ever felt overwhelmed by the amount of detail needed to bring a scene to life in 3D? I totally get it! That’s why I’m excited about the new scatter modifier in Blender 5.0! This tool seems like a game changer – just imagine effortlessly scattering assets across any surface without the painstaking manual work.

But here’s the real question: how do we strike the right balance between realism and creativity when using such powerful tools? Are we at risk of becoming too reliant on modifiers, or do they open up new avenues for artistic expression? I’d love to hear your thoughts and any tips you have for making the most of this feature!

#Blender3D #3DModeling #ArtCommunity #DigitalArt #GameDev
Have you ever felt overwhelmed by the amount of detail needed to bring a scene to life in 3D? I totally get it! That’s why I’m excited about the new scatter modifier in Blender 5.0! This tool seems like a game changer – just imagine effortlessly scattering assets across any surface without the painstaking manual work. But here’s the real question: how do we strike the right balance between realism and creativity when using such powerful tools? Are we at risk of becoming too reliant on modifiers, or do they open up new avenues for artistic expression? I’d love to hear your thoughts and any tips you have for making the most of this feature! #Blender3D #3DModeling #ArtCommunity #DigitalArt #GameDev
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