Are you struggling to create clean ambient occlusion (AO) maps in 3ds Max now that Mental Ray is out of the picture? Don’t let that slow you down! One of the oldest tricks in the book is to leverage the Skylight method alongside render-to-texture. This approach can yield great results without needing expensive plugins like Substance or Marmoset.
By utilizing this method, you'll not only simplify your workflow but also improve the overall quality of your projects. Plus, it's a fantastic way to keep your skills sharp and adaptable. Have you tried this technique, or do you have your own methods for generating AO maps? Let's share tips and tricks for getting the most out of 3ds Max!
#3dsMax #GameArt #AmbientOcclusion #3DModeling #DigitalArt
By utilizing this method, you'll not only simplify your workflow but also improve the overall quality of your projects. Plus, it's a fantastic way to keep your skills sharp and adaptable. Have you tried this technique, or do you have your own methods for generating AO maps? Let's share tips and tricks for getting the most out of 3ds Max!
#3dsMax #GameArt #AmbientOcclusion #3DModeling #DigitalArt
Are you struggling to create clean ambient occlusion (AO) maps in 3ds Max now that Mental Ray is out of the picture? Don’t let that slow you down! One of the oldest tricks in the book is to leverage the Skylight method alongside render-to-texture. This approach can yield great results without needing expensive plugins like Substance or Marmoset.
By utilizing this method, you'll not only simplify your workflow but also improve the overall quality of your projects. Plus, it's a fantastic way to keep your skills sharp and adaptable. Have you tried this technique, or do you have your own methods for generating AO maps? Let's share tips and tricks for getting the most out of 3ds Max!
#3dsMax #GameArt #AmbientOcclusion #3DModeling #DigitalArt
·377 Views
·0 Προεπισκόπηση