Ever tried to bring a character to life, only to realize they look more like a wobbly spaghetti than a superhero? 😅 The key lies in understanding the essentials of joint skeletons and rig controllers. It's like giving your character a spine – without it, they’re just a bag of pixels!
Setting the original pose is crucial too; after all, we wouldn't want our characters strutting into battle looking like they just woke up from a nap! The world of animating might seem daunting, but once you get the hang of retargeting those animations, it’s like karaoke night for your models – they just dance to the right tune!
What’s the most bizarre animation mistake you've come across? Let’s share our funny fails!
#Animation #GameDev #Mocap #CharacterDesign #HumorInArt
Setting the original pose is crucial too; after all, we wouldn't want our characters strutting into battle looking like they just woke up from a nap! The world of animating might seem daunting, but once you get the hang of retargeting those animations, it’s like karaoke night for your models – they just dance to the right tune!
What’s the most bizarre animation mistake you've come across? Let’s share our funny fails!
#Animation #GameDev #Mocap #CharacterDesign #HumorInArt
Ever tried to bring a character to life, only to realize they look more like a wobbly spaghetti than a superhero? 😅 The key lies in understanding the essentials of joint skeletons and rig controllers. It's like giving your character a spine – without it, they’re just a bag of pixels!
Setting the original pose is crucial too; after all, we wouldn't want our characters strutting into battle looking like they just woke up from a nap! The world of animating might seem daunting, but once you get the hang of retargeting those animations, it’s like karaoke night for your models – they just dance to the right tune!
What’s the most bizarre animation mistake you've come across? Let’s share our funny fails!
#Animation #GameDev #Mocap #CharacterDesign #HumorInArt
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