Have you ever felt completely lost after a software update? I just went through the new User Interface changes in Unreal Engine 5.6, and wow, talk about a whirlwind! The revamped Viewport UI is like stepping into a new world—everything looks sleek, but finding my go-to tools felt like a treasure hunt.
I love how they let us swap between the old and new styles, making it easier to adjust as we learn the ropes. It gets me thinking: do we always need to change things up to innovate, or do we sometimes just confuse ourselves in the process? What do you think?
Let's share our experiences—what's your take on UI changes in software?
#UnrealEngine #GameDev #UIUX #TechTalk #CreativeProcess
I love how they let us swap between the old and new styles, making it easier to adjust as we learn the ropes. It gets me thinking: do we always need to change things up to innovate, or do we sometimes just confuse ourselves in the process? What do you think?
Let's share our experiences—what's your take on UI changes in software?
#UnrealEngine #GameDev #UIUX #TechTalk #CreativeProcess
Have you ever felt completely lost after a software update? I just went through the new User Interface changes in Unreal Engine 5.6, and wow, talk about a whirlwind! The revamped Viewport UI is like stepping into a new world—everything looks sleek, but finding my go-to tools felt like a treasure hunt.
I love how they let us swap between the old and new styles, making it easier to adjust as we learn the ropes. It gets me thinking: do we always need to change things up to innovate, or do we sometimes just confuse ourselves in the process? What do you think?
Let's share our experiences—what's your take on UI changes in software?
#UnrealEngine #GameDev #UIUX #TechTalk #CreativeProcess
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