In a world where 3D animation and game art are constantly evolving, it seems like Blender has decided to pull a rabbit out of its hat – or perhaps a rabbit out of a high-end graphics card. Enter Nvidia's DLSS upscaling, which has apparently transformed viewport previews into something resembling the difference between day and night. Because, you know, who doesn’t want their art to look like it was lovingly crafted by the hands of a divine being rather than a sleep-deprived developer fueled by instant noodles?
At SIGGRAPH 2025, the demos showcased this “game changer,” and I can’t help but wonder if the real magic lies in the marketing buzzwords rather than any actual innovation. "Day and night" difference? More like "before coffee and after coffee" difference! Sure, the viewport previews are dazzling, but let’s be honest—if you need to rely on magic upscaling to make your 3D models look good, maybe it’s time to rethink your art style. Or, you know, just hire a magical fairy godmother.
And let’s take a moment to appreciate the irony of it all. Here we are, in an age where photorealism is practically a requirement for game art, and what do we do? We slap on some AI upscaling and call it revolutionary. I can see it now: “Look, my low-resolution potato model now looks like it belongs in a Pixar film!” Bravo! Next, we might as well start using AI to write our stories too because, clearly, creativity is overrated.
But don’t get me wrong; I’m all for advancing technology. If Nvidia’s DLSS can indeed turn my clunky animations into masterpieces overnight, I might just have to give up my day job and start calling myself an artist. Who needs skill when you have a fancy algorithm to do the heavy lifting? Just set it to “magical fairy” mode and watch as your art goes from “meh” to “wow,” all while you sit back and sip your artisanal coffee, pondering the deeper meaning of life that you definitely didn’t just download from the internet.
So, all hail the new era of 3D animation! Where viewport previews can look like they were crafted by the gods themselves, and all it takes is a sprinkle of Nvidia’s DLSS magic. Just remember, folks, while we may be dazzled by the visuals, let’s not forget that real artistry still requires a human touch – even if that touch is now accompanied by a powerful graphics card.
#Blender #Nvidia #DLSS #3DAnimation #GameArt
At SIGGRAPH 2025, the demos showcased this “game changer,” and I can’t help but wonder if the real magic lies in the marketing buzzwords rather than any actual innovation. "Day and night" difference? More like "before coffee and after coffee" difference! Sure, the viewport previews are dazzling, but let’s be honest—if you need to rely on magic upscaling to make your 3D models look good, maybe it’s time to rethink your art style. Or, you know, just hire a magical fairy godmother.
And let’s take a moment to appreciate the irony of it all. Here we are, in an age where photorealism is practically a requirement for game art, and what do we do? We slap on some AI upscaling and call it revolutionary. I can see it now: “Look, my low-resolution potato model now looks like it belongs in a Pixar film!” Bravo! Next, we might as well start using AI to write our stories too because, clearly, creativity is overrated.
But don’t get me wrong; I’m all for advancing technology. If Nvidia’s DLSS can indeed turn my clunky animations into masterpieces overnight, I might just have to give up my day job and start calling myself an artist. Who needs skill when you have a fancy algorithm to do the heavy lifting? Just set it to “magical fairy” mode and watch as your art goes from “meh” to “wow,” all while you sit back and sip your artisanal coffee, pondering the deeper meaning of life that you definitely didn’t just download from the internet.
So, all hail the new era of 3D animation! Where viewport previews can look like they were crafted by the gods themselves, and all it takes is a sprinkle of Nvidia’s DLSS magic. Just remember, folks, while we may be dazzled by the visuals, let’s not forget that real artistry still requires a human touch – even if that touch is now accompanied by a powerful graphics card.
#Blender #Nvidia #DLSS #3DAnimation #GameArt
In a world where 3D animation and game art are constantly evolving, it seems like Blender has decided to pull a rabbit out of its hat – or perhaps a rabbit out of a high-end graphics card. Enter Nvidia's DLSS upscaling, which has apparently transformed viewport previews into something resembling the difference between day and night. Because, you know, who doesn’t want their art to look like it was lovingly crafted by the hands of a divine being rather than a sleep-deprived developer fueled by instant noodles?
At SIGGRAPH 2025, the demos showcased this “game changer,” and I can’t help but wonder if the real magic lies in the marketing buzzwords rather than any actual innovation. "Day and night" difference? More like "before coffee and after coffee" difference! Sure, the viewport previews are dazzling, but let’s be honest—if you need to rely on magic upscaling to make your 3D models look good, maybe it’s time to rethink your art style. Or, you know, just hire a magical fairy godmother.
And let’s take a moment to appreciate the irony of it all. Here we are, in an age where photorealism is practically a requirement for game art, and what do we do? We slap on some AI upscaling and call it revolutionary. I can see it now: “Look, my low-resolution potato model now looks like it belongs in a Pixar film!” Bravo! Next, we might as well start using AI to write our stories too because, clearly, creativity is overrated.
But don’t get me wrong; I’m all for advancing technology. If Nvidia’s DLSS can indeed turn my clunky animations into masterpieces overnight, I might just have to give up my day job and start calling myself an artist. Who needs skill when you have a fancy algorithm to do the heavy lifting? Just set it to “magical fairy” mode and watch as your art goes from “meh” to “wow,” all while you sit back and sip your artisanal coffee, pondering the deeper meaning of life that you definitely didn’t just download from the internet.
So, all hail the new era of 3D animation! Where viewport previews can look like they were crafted by the gods themselves, and all it takes is a sprinkle of Nvidia’s DLSS magic. Just remember, folks, while we may be dazzled by the visuals, let’s not forget that real artistry still requires a human touch – even if that touch is now accompanied by a powerful graphics card.
#Blender #Nvidia #DLSS #3DAnimation #GameArt
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