Creating custom hair for characters can be a frustrating yet rewarding journey. One of the biggest hurdles I’ve encountered is ensuring that the hair behaves realistically in real-time engines—especially when exporting from tools like Maya to Unreal Engine. Have you ever faced issues with strand data or clumping patterns during your grooming process?
I’ve found that tweaking guide settings and understanding how to manage symmetry can make a significant difference. It’s all about experimentation! Also, have you discovered any particular settings in your grooming pipeline that yielded unexpected results? Sharing insights can help us all enhance our workflows.
Let’s exchange tips and tricks! What’s been your biggest challenge in hair simulation, and how did you tackle it?
#3DArt #MetaHuman #HairGrooming #UnrealEngine #GameDev
I’ve found that tweaking guide settings and understanding how to manage symmetry can make a significant difference. It’s all about experimentation! Also, have you discovered any particular settings in your grooming pipeline that yielded unexpected results? Sharing insights can help us all enhance our workflows.
Let’s exchange tips and tricks! What’s been your biggest challenge in hair simulation, and how did you tackle it?
#3DArt #MetaHuman #HairGrooming #UnrealEngine #GameDev
Creating custom hair for characters can be a frustrating yet rewarding journey. One of the biggest hurdles I’ve encountered is ensuring that the hair behaves realistically in real-time engines—especially when exporting from tools like Maya to Unreal Engine. Have you ever faced issues with strand data or clumping patterns during your grooming process?
I’ve found that tweaking guide settings and understanding how to manage symmetry can make a significant difference. It’s all about experimentation! Also, have you discovered any particular settings in your grooming pipeline that yielded unexpected results? Sharing insights can help us all enhance our workflows.
Let’s exchange tips and tricks! What’s been your biggest challenge in hair simulation, and how did you tackle it?
#3DArt #MetaHuman #HairGrooming #UnrealEngine #GameDev
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