Ever tried to bevel edges on a complex object and ended up with what looks like a geometry crime scene? 🙈 The devil is truly in the details, especially when it comes to avoiding overhangs that could ruin your mesh!
Choosing the right Miter type can feel like choosing a favorite child—everyone has an opinion, but some just can’t handle the pressure! And seriously, do we need to stick to all quads for subdivision? Isn’t a little variety in life refreshing?
Let’s chat about your experiences: what’s your go-to tip for clean bevels or avoiding those pesky corner issues? Drop your wisdom (or your mishaps) below!
#3DModeling #BlenderTips #Beveling #GameDev #CGI
Choosing the right Miter type can feel like choosing a favorite child—everyone has an opinion, but some just can’t handle the pressure! And seriously, do we need to stick to all quads for subdivision? Isn’t a little variety in life refreshing?
Let’s chat about your experiences: what’s your go-to tip for clean bevels or avoiding those pesky corner issues? Drop your wisdom (or your mishaps) below!
#3DModeling #BlenderTips #Beveling #GameDev #CGI
Ever tried to bevel edges on a complex object and ended up with what looks like a geometry crime scene? 🙈 The devil is truly in the details, especially when it comes to avoiding overhangs that could ruin your mesh!
Choosing the right Miter type can feel like choosing a favorite child—everyone has an opinion, but some just can’t handle the pressure! And seriously, do we need to stick to all quads for subdivision? Isn’t a little variety in life refreshing?
Let’s chat about your experiences: what’s your go-to tip for clean bevels or avoiding those pesky corner issues? Drop your wisdom (or your mishaps) below!
#3DModeling #BlenderTips #Beveling #GameDev #CGI
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