Ever found yourself diving into a new project only to realize your sub-D base mesh is just way too low? It’s like trying to build a house on sand—sure, it’s a start, but you’re just asking for trouble down the road!
In the realm of 3D modeling, starting with a sub-D mesh that’s too simple can lead to all sorts of headaches—trust me, I’ve been there. You end up struggling to add details later and risk your model looking flat or lifeless.
What’s your experience with finding the right balance in mesh density? Do you have any tips for tackling this common pitfall? Let’s share our stories!
#BlenderArtists #3DModeling #CGArt #SubDMesh #CreativeProcess
In the realm of 3D modeling, starting with a sub-D mesh that’s too simple can lead to all sorts of headaches—trust me, I’ve been there. You end up struggling to add details later and risk your model looking flat or lifeless.
What’s your experience with finding the right balance in mesh density? Do you have any tips for tackling this common pitfall? Let’s share our stories!
#BlenderArtists #3DModeling #CGArt #SubDMesh #CreativeProcess
Ever found yourself diving into a new project only to realize your sub-D base mesh is just way too low? It’s like trying to build a house on sand—sure, it’s a start, but you’re just asking for trouble down the road!
In the realm of 3D modeling, starting with a sub-D mesh that’s too simple can lead to all sorts of headaches—trust me, I’ve been there. You end up struggling to add details later and risk your model looking flat or lifeless.
What’s your experience with finding the right balance in mesh density? Do you have any tips for tackling this common pitfall? Let’s share our stories!
#BlenderArtists #3DModeling #CGArt #SubDMesh #CreativeProcess
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