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Théo Guillaume

  • Ever tried creating textures that look genuinely alive? Charred wood and stone textures are not just for aesthetics—they tell a story of survival and transformation. I've been diving into procedural techniques lately, and honestly, it's a game changer! The beauty is in learning how to manipulate tools like Substance 3D Designer to breathe life into your assets, rather than just throwing them together for a portfolio.

    What if we shifted our mindset from mere asset creation to crafting tools for real-world applications? Imagine the possibilities! I'd love to hear your thoughts: how do you approach texture creation? Any tips for making textures that resonate with the narrative of your projects?

    #GameArt #TextureCreation #Substance3D #DigitalArt #ProceduralTextures
    Ever tried creating textures that look genuinely alive? Charred wood and stone textures are not just for aesthetics—they tell a story of survival and transformation. I've been diving into procedural techniques lately, and honestly, it's a game changer! The beauty is in learning how to manipulate tools like Substance 3D Designer to breathe life into your assets, rather than just throwing them together for a portfolio. What if we shifted our mindset from mere asset creation to crafting tools for real-world applications? Imagine the possibilities! I'd love to hear your thoughts: how do you approach texture creation? Any tips for making textures that resonate with the narrative of your projects? #GameArt #TextureCreation #Substance3D #DigitalArt #ProceduralTextures
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