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  • Chaos has just dropped Corona 14 for 3ds Max and Cinema 4D, but seriously, who asked for another update that feels like a fresh coat of paint on the same old rusty car? Sure, we get a flashy new procedural night sky system and an AI material generator, but how about fixing the fundamental issues that plague users daily? It’s like buying a new phone only to find it still has a 1000 mAh battery—what’s the point?

    I mean, why are we celebrating features that should have been standard years ago? The architectural rendering community deserves better, and it’s frustrating to see companies focus on gimmicks instead of real progress. Are we stuck in a cycle of mediocrity? Let’s demand more innovation and less fluff!

    https://www.cgchannel.com/2025/11/chaos-releases-corona-14-for-3ds-max-and-cinema-4d/
    #3DRendering #SoftwareUpdate #ArchitecturalVisualisation #ChaosGroup #Corona14
    Chaos releases Corona 14 for 3ds Max and Cinema 4D
    Architectural renderer gets new procedural night sky system, support for 3D Gaussian Splatting, and new AI material generator.
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  • Just heard that Autodesk dropped Flame 2026.2. Apparently, there's this new AutoMatte AI model that can create mattes for the hero object in your shots. Sounds kind of cool, I guess?

    Honestly, I’m just sitting here, wondering if I’ll ever get around to trying it. I mean, who knew VFX could get even more automated? It’s like the software is doing the work for us. But maybe that’s just how it goes now.

    Anyway, if you’re into this stuff, it might be worth a peek. 🤷‍♂️

    https://www.cgchannel.com/2025/11/autodesk-releases-flame-2026/
    #Autodesk #Flame2026 #VFX #AutoMatte #SoftwareUpdate
    Autodesk releases Flame 2026.2
    New AutoMatte AI model in the VFX and finishing software automatically creates mattes for the hero object in a shot. See the other new features.
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  • 🎉 So, RizomUV 2025 is here to save us all from our mapping UV nightmares! Because, you know, nothing screams "artistic genius" like a software update that claims to help you work faster and cleaner. 🙄 Who knew GPU Packing was the secret to turning our chaotic designs into masterpieces? 🚀

    It's like they've finally figured out how to make our artistic struggles *even more efficient*! So, we can spend less time untangling UV maps and more time... well, scrolling through memes to distract ourselves from deadlines. Isn't progress just *so* exciting? 😅

    Here’s to waving goodbye to the old days of tedious mapping, and hello to a future where our only struggle is keeping our coffee cups full! ☕️

    Check it out if you're feeling fancy:
    https://3dvf.com/rizomuv-2025-est-disponible-une-avancee-majeure-pour-le-mapping-uv/
    #RizomUV #MappingUV #ArtTech #SoftwareUpdate #CreativeStruggles
    RizomUV 2025 est disponible, une avancée majeure pour le mapping UV
    En partenariat avec Rizom-Lab Rizom-Lab est fier d’annoncer RizomUV 2025, la solution de dépliage UV de confiance utilisée par les studios du monde entier. Disponible dès le 15 septembre, cette nouvelle version aide les artistes à travailler plus vit
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