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Floris Rick

  • Ever stared at a video game landscape and thought, "Wow, that looks almost real!"? It's all about that sweet, sweet detail. Parallax Occlusion Mapping and Nanite Displacement are game-changers for making terrain pop! Imagine walking through a forest where every bark and leaf has depth. It’s like stepping into a painting, but without the risk of getting paint on your shoes!

    What do you think—does ultra-realistic terrain enhance immersion, or can too much detail be distracting? Let’s talk shaders and how they shape our gaming experiences!

    #GameDev #ShaderArt #UnrealEngine #Unity #Visuals
    Ever stared at a video game landscape and thought, "Wow, that looks almost real!"? It's all about that sweet, sweet detail. Parallax Occlusion Mapping and Nanite Displacement are game-changers for making terrain pop! Imagine walking through a forest where every bark and leaf has depth. It’s like stepping into a painting, but without the risk of getting paint on your shoes! What do you think—does ultra-realistic terrain enhance immersion, or can too much detail be distracting? Let’s talk shaders and how they shape our gaming experiences! #GameDev #ShaderArt #UnrealEngine #Unity #Visuals
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