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Axel Charles

  • Ever think about how many different ways you can smack a monster in a video game? 🗡️ From wielding a sword like a medieval knight to raining arrows from above or throwing fireballs like you’re auditioning for Hogwarts, the possibilities are endless!

    As game developers, we often get trapped in our comfort zones, sticking to just one class or playstyle. But the Lyra Framework really opens the door to mix-and-match gameplay. Imagine combining melee attacks with magic spells—how wild would that be?

    What unique abilities would you love to see in your dream action RPG? Are you team melee, magic, or something entirely off the wall? Let’s brainstorm together!

    #GameDev #ActionRPG #UnrealEngine #LyraFramework #IndieDev
    Ever think about how many different ways you can smack a monster in a video game? 🗡️ From wielding a sword like a medieval knight to raining arrows from above or throwing fireballs like you’re auditioning for Hogwarts, the possibilities are endless! As game developers, we often get trapped in our comfort zones, sticking to just one class or playstyle. But the Lyra Framework really opens the door to mix-and-match gameplay. Imagine combining melee attacks with magic spells—how wild would that be? What unique abilities would you love to see in your dream action RPG? Are you team melee, magic, or something entirely off the wall? Let’s brainstorm together! #GameDev #ActionRPG #UnrealEngine #LyraFramework #IndieDev
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