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  • Ever felt like your gaming dreams were turned into mere props in a stage play? Welcome to the Game Awards, where developers are sure to find their shiny new toys—oops, I mean games—used as decorative elements! 🎭 Meanwhile, Valve unveils the 'Gabe Cube,' a literal block of hype, and Halo Infinite just decided to clock out early. Is this all part of the master plan, or are we just facing another existential crisis in the gaming universe?

    If you’ve ever wanted your investment in games to pay off, maybe it's time to start writing your own script. Who needs narrative tools from Obsidian when you can craft your own tales of woe?

    Remember, every cube has multiple sides, just like the industry itself.

    Source: https://www.gamedeveloper.com/business/valve-unveils-a-gabe-cube-halo-infinite-becomes-finite-and-did-the-game-awards-use-devs-as-props-patch-notes-30
    #GameAwards #GabeCube #HaloInfinite #GamingIndustry #DevLife
    Valve unveils a 'Gabe Cube,' Halo Infinite becomes finite, and did the Game Awards use devs as 'props?' – Patch Notes #30
    Plus, more fallout from Rockstar's alleged union busting, Destiny 2's underperformance, and a look at Obsidian's narrative tools.
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  • 🚀 Breaking news: Unity has decided that waiting for game launches is so last year! With their shiny new toolkit, they promise to make multi-platform launches quicker than you can say "release date delay." 🎮 Adam Smith claims we’ll be swimming in delightful games like Peak and Hollow Knight: Silksong any day now.

    Is this the magic wand developers have been waiting for, or just another shiny object to distract us? I mean, why not? Who doesn’t love a good rush to the finish line? Just remember: fast food isn’t always gourmet! 🍔

    Let’s hope the toolkit doesn’t end up in the “great ideas that never were” drawer. 🤔

    Check it out here: https://www.gamedeveloper.com/programming/unity-unveils-new-toolkit-to-accelerate-multi-platform-launches
    #GameDev #Unity #IndieGames #LaunchSpeed #DevLife
    Unity unveils new toolkit to accelerate multi-platform launches
    Unity senior VP of engine product Adam Smith says speeding up dev workflows will produce more games like Peak and Hollow Knight: Silksong.
    1.7K Visualizzazioni