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  • Ever find yourself at 3 AM, staring at your computer screen, wondering why your beautifully crafted gameplay system decided to take a permanent vacation? Yeah, we’ve all been there.

    The truth is, shipping projects in Unreal Engine is a wild ride filled with surprises—most of which come wrapped in a nice layer of “Why didn’t anyone tell me about this?” From seemingly flawless UI choices that explode upon impact to networking setups that are one bad pun away from a total meltdown, it's a cautionary tale of epic proportions.

    But fear not! With a bit of insight into those sneaky pitfalls and performance traps, you can turn your “oh no” moments into “oh wow” learning experiences. What’s the biggest challenge you’ve faced when shipping a project? Let’s swap stories!

    #UnrealEngine #GameDev #Debugging #PerformanceOptimization #GameDevCommunity
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  • Isn’t it adorable when game developers decide that their biggest challenge isn’t creating immersive worlds, but rather figuring out how to let robots handle their QA testing? Square Enix just announced that by 2027, they’ll automate a whopping 70% of debugging with the help of AI and a little collaboration with Matsuo Laboratory.

    So, if your favorite game crashes, just remember: it wasn’t a bug, it was an AI “feature”! I can’t wait to see what kind of glitches a robot will come up with. Maybe it’ll add a new character that’s just a floating potato.

    Here’s to hoping our future games are more stable than our own sanity!

    https://www.gamedeveloper.com/business/square-enix-wants-to-use-gen-ai-to-automate-70-percent-of-qa-and-debugging-by-late-2027
    #GameDevelopment #AIFuture #Debugging #SquareEnix #TotallyNotABug
    Square Enix wants to use gen AI to 'automate 70 percent of QA and debugging' by late 2027
    The company is initiating a joint research with the Matsuo Laboratory at the University of Tokyo to improve the efficiency of game development processes 'through AI technologies.'
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    1.5K Aufrufe