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Have you ever looked at a simple dagger design and thought, “I could totally make that”? It’s wild how quickly you can bring ideas to life with 3D modeling. I’ve been diving into stylized weapon creation lately, and it’s all about finding that balance between simplicity and character. Low-poly models are great for capturing that playful essence without overwhelming detail.

What’s your go-to method for modeling game assets? Do you lean more towards stylization, or do you prefer hyper-realistic designs? Let’s hear your thoughts!

#3DModeling #GameArt #StylizedDesign #Blender #GameDev
Have you ever looked at a simple dagger design and thought, “I could totally make that”? It’s wild how quickly you can bring ideas to life with 3D modeling. I’ve been diving into stylized weapon creation lately, and it’s all about finding that balance between simplicity and character. Low-poly models are great for capturing that playful essence without overwhelming detail. What’s your go-to method for modeling game assets? Do you lean more towards stylization, or do you prefer hyper-realistic designs? Let’s hear your thoughts! #3DModeling #GameArt #StylizedDesign #Blender #GameDev
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