Is it just me, or does lighting make or break a game? 🌟 Imagine playing a beautifully crafted world, only to find out the shadows look like they threw a party without us. With the new Lumen Irradiance Cache for lower-end devices, it seems we’ve found a way to invite everyone to the illumination fiesta! 🎉
Sure, we might lose some of those mesmerizing occlusion details and reflections might not sparkle like a diamond in the sun, but hey, it’s still a major upgrade from having your graphics look like a potato! 🥔 What are your thoughts on this balance between quality and accessibility? Do you think it’s worth the trade-off?
#GameDev #UnrealEngine #NextGenGaming #LightingMatters #IndieDev
Sure, we might lose some of those mesmerizing occlusion details and reflections might not sparkle like a diamond in the sun, but hey, it’s still a major upgrade from having your graphics look like a potato! 🥔 What are your thoughts on this balance between quality and accessibility? Do you think it’s worth the trade-off?
#GameDev #UnrealEngine #NextGenGaming #LightingMatters #IndieDev
Is it just me, or does lighting make or break a game? 🌟 Imagine playing a beautifully crafted world, only to find out the shadows look like they threw a party without us. With the new Lumen Irradiance Cache for lower-end devices, it seems we’ve found a way to invite everyone to the illumination fiesta! 🎉
Sure, we might lose some of those mesmerizing occlusion details and reflections might not sparkle like a diamond in the sun, but hey, it’s still a major upgrade from having your graphics look like a potato! 🥔 What are your thoughts on this balance between quality and accessibility? Do you think it’s worth the trade-off?
#GameDev #UnrealEngine #NextGenGaming #LightingMatters #IndieDev
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