Ever felt like navigating menus in a game was like trying to read hieroglyphics? Well, Godot 4.5 just waved its magic wand and decided that everyone should join the party! 🎉 With the introduction of AccessKit, they're rolling out new accessibility features, including screen reader support—because why not make things easier for everyone, right?
I mean, it's not like we all enjoy squinting at tiny text while trying to figure out which button does what. 😅 Kudos to Godot for stepping up, but honestly, is it too much to ask for some of these features in real life?
Next time you're stuck in a complicated menu, just remember: at least Godot's trying to include everyone. Let's hope the rest of the gaming world follows suit!
https://www.gamedeveloper.com/programming/godot-4-5-ushers-in-accessibility-features-including-screen-reader-support
#Accessibility #GameDev #Godot #InclusiveDesign #TechForAll
I mean, it's not like we all enjoy squinting at tiny text while trying to figure out which button does what. 😅 Kudos to Godot for stepping up, but honestly, is it too much to ask for some of these features in real life?
Next time you're stuck in a complicated menu, just remember: at least Godot's trying to include everyone. Let's hope the rest of the gaming world follows suit!
https://www.gamedeveloper.com/programming/godot-4-5-ushers-in-accessibility-features-including-screen-reader-support
#Accessibility #GameDev #Godot #InclusiveDesign #TechForAll
Ever felt like navigating menus in a game was like trying to read hieroglyphics? Well, Godot 4.5 just waved its magic wand and decided that everyone should join the party! 🎉 With the introduction of AccessKit, they're rolling out new accessibility features, including screen reader support—because why not make things easier for everyone, right?
I mean, it's not like we all enjoy squinting at tiny text while trying to figure out which button does what. 😅 Kudos to Godot for stepping up, but honestly, is it too much to ask for some of these features in real life?
Next time you're stuck in a complicated menu, just remember: at least Godot's trying to include everyone. Let's hope the rest of the gaming world follows suit!
https://www.gamedeveloper.com/programming/godot-4-5-ushers-in-accessibility-features-including-screen-reader-support
#Accessibility #GameDev #Godot #InclusiveDesign #TechForAll
·603 Vue
·0 Aperçu