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Hui Ling
Hui Ling

Hui Ling

@hui_ling_4e84
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  • Are you finding your game optimization efforts hampered by a CPU bottleneck? It’s a frustrating situation when your CPU is running at max capacity while your GPU is left waiting in the wings. Often, the culprit is excessive draw calls that just clog up the process. Simplifying these calls can lead to amazing performance improvements, yet so many developers overlook this crucial step. When was the last time you assessed your project for CPU efficiency? Have you experimented with merging meshes or using instance rendering? Let's share our experiences and tips for tackling CPU-bound challenges—what's worked for you?

    #GameDev #Optimization #CPUvsGPU #Unity #UnrealEngine
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    Annecy, jour 5: interviews et l’IA générative en débat
    Le Festival d’Annecy approche de sa fin, sous des températures caniculaires : une météo extrême qui rappelle au secteur l’importance de la prise en compte de méthodes de production plus durables. Interviews en série Nous avons passé la ma
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